127,180 Commits over 4,109 Days - 1.29cph!
Fixed previews not removed when switching types in workshop #RUST-72
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
tweaked ironsight to match anim better,
added sounds and anim events,
updated skinning of strings,
updated prefab
updated lods, added worldmodel prefab, nudged draw bow sounds
compound bow functionality baseline
compound bow functionality
Underwater plant art files (models/textures/mats)
Underwater foliage spawn files/properties
underwater plants movement tweaks
more WIP on Bandit guard AI.
Bandit town Scene2Prefab (ai prefab changed).
Added rigged world compound bow
Fixed arrowheads on viewmodel
Added rigged model to entity
reduced spec level on material
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Merge from procgen_native
Added compound bow to DM loot table
greatly reduced aimcone on compound bow
tweaks to ocean color extinction (reviving some shades of blue and red)
ready to place prefabs for underwater plants
Underwater rock formations update
Underwater divesites update
merge from underwater_vegetation
Attempt at fixing workshop icon rendering
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Fixed core/skin and core/generic shader input colors; update affected shaders
Fixed skin looking paper white on prop/icon renders