200,739 Commits over 4,171 Days - 2.01cph!
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
Fixed door collider layers
Automated Linux Build #22
- New UI code for base screen and interactable elements now work with new ControllerNavigation component
- More WIP options screen UI
Automated Linux DS Build #22
- ControllerNavigation now sends action1/action 2 button presses
- UIScreenBase now handles interacting with it's screen UI elements
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
- Merged graphics options and escape/options menu UI to main
- Quit button highlights to red
- Less Fantastic quality profile
Fix swimming animations ( oops )
- Graphics options
- Graphics default to medium
Automated Windows Build #23
Automated Linux Build #23
fixed bug with the horse ragdoll skin not matching the alive version
fixed bug with the horse ragdoll skin not matching the alive version
Automated Linux DS Build #23
Prelimary merge from water-2.x beacuse yay shiny
I can totally spell preliminary
helicopter rotor sound tweak
First pass at stone construction sounds
Underwater bubble sounds
Underwater bullet trail sounds
- Slight refactor of projectiles
Removed half-block + half-block slanted
wall.window.bars hook for shutters worked out
back up
- Projectiles can now decelerate
- Removed unused Patcher Glue prefab
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
- Added placeholder bomb projectile
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
TOD/Weather/Post/Water tweaks
Manager singleton instance stuff moved to base class
GameOptions, UIManager, UnitManager singleton cleanup