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Automated Windows Build #50
Automated Windows Build #51
Automated Windows Build #52
Automated Linux DS Build #52
Re-exported Mavis character & anim set with updated hierarchy
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DSE debugging doesn't print the stack
Deer no longer attack humans
Deleted Impala
- Rebuilt prefabs to update hatch links to new laser turret
Fixed ghosting in high-precision ssao mode
Fixed banding and exposed range in low-precision ssao mode
Rebuilt Mavis prefab
Fixed anim metas
Moved some 3rd part assets
Deleted china court stuff
Consolidated unit events into a single file
Removed Unit+Combat partial
Tweaked hit times for Igor
added court line gaps back in to temple court and coloured court lines blue. fixed uvmapping on stones
Hybrid construction socket fixes
- Room minimap geometry no longer casts or receives shadows
Mavis - flying forehand stand
- Added SECTR Complete from asset store, ready to try integration with DunGen
Removing the idle ability stuff from Agent+DecisionMaker, UnitDecisionMaker now handles the distinction between targetted and "Idle" Abilities
Numerous data tweaks
Removed GoToRandomUnit Action
Added Flee To Safety Ability and DSE
moved floor stones apart again to show court lines
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting
checked in emissive material
- Added level debug UI from shelf to main, press F4 to toggle room slider
- Mouse cursor visiblity is now toggled with F4 UI
Mavis flying run north/south & ready
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
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- Disabled enemy chatter speech bubbles for now
- Gameobjects that get swapped in for old ones using LevelBuild_Spawn script now get parented to the previous objects parent. So they get grouped to the rooms
- Enemies and loot crates are now parented to their spawning room
- Quick room toggle test (commented out)
Removed Mavis forehand blends
Create console command via attribute
Create console command via attribute