199,737 Commits over 4,140 Days - 2.01cph!

10 Years Ago
chat.Broadcast spacing
10 Years Ago
* Bumped steam.inf version * Increased model precache limit to its TF2 4000 limit * Fixed buildcubemaps for real this time
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10 Years Ago
Automated Windows Build #140
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10 Years Ago
Automated Linux Build #140
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10 Years Ago
Automated Linux DS Build #140
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10 Years Ago
Automated OSX Build #140
10 Years Ago
10 Years Ago
re-export of all human data to go with new rig (unfortunatly not polish work yet) setup wolf deeer and bear to use a generic animal controller with overrides, *warning* building properly with tools will probably revert to old controller
10 Years Ago
missed these in lasts checkin
10 Years Ago
latest human rig to go with latest export
10 Years Ago
Building deployable prefabs
10 Years Ago
- Removed the cocktail launcher test weapon from town
10 Years Ago
Barricade prefabs
10 Years Ago
- Reduced the rate of fire of cocktail launcher
10 Years Ago
Updated owl config and anim controller
10 Years Ago
Generic deployable prefabs
10 Years Ago
Retired LODBatch (use RendererBatch)
10 Years Ago
- Cocktail Launcher now does zero impact damage, but has an increased splash damage rang, and upped splashed damage to 1-2 - RadiusBlast now takes a damage range isntead of single value
10 Years Ago
- Fixed gamepad bug with firedirection after moving
10 Years Ago
WorkshopDL GetPublishedFileDetails no longer hangs main thread Fixed addon extraction assert/leaked thread handles
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10 Years Ago
Automated Windows Build #141
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10 Years Ago
Automated Linux Build #141
bot
10 Years Ago
Automated Linux DS Build #141
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10 Years Ago
Automated OSX Build #141
10 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
10 Years Ago
- Molotov cocktail set to ignore raycast layer
10 Years Ago
Touched ocean and river
10 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
10 Years Ago
Include mesh upload time in load balancing considerations
10 Years Ago
Print command line during bootstrap
10 Years Ago
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
10 Years Ago
Command line -connect test
10 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon Tweaked/fixed water border rings
10 Years Ago
Skip LODs that use multiple submeshes (for now)
10 Years Ago
Batched mesh readonly fix
10 Years Ago
Updated default border
10 Years Ago
Updated default border
10 Years Ago
- More reward screen work. Ability info + comparissons.
10 Years Ago
Fixed water hot reloading errors
10 Years Ago
Updated amplify motion to v1.7.1
10 Years Ago
- Mission reward screen now rewards 500 cash plus another 500 if the cash reward is chosen (placeholder amounts)
10 Years Ago
MeshCull plays nice with batching
10 Years Ago
Water specular and smoothness control (doesn't affect SSR)
10 Years Ago
Water specular and smoothness control (doesn't affect SSR)
10 Years Ago
- Reward UI now pops up in town after completing a mission and disappears when you accept a reward
10 Years Ago
Updated water and river materials
10 Years Ago
Char11 skeleton assets.
10 Years Ago
added temple flower with eclipse anims
10 Years Ago
removed erroneous temple animation files added new anims for eclipse mode added particle effects, lights and flower for eclipse mode
10 Years Ago
WIP Eclipse code