202,003 Commits over 4,171 Days - 2.02cph!
Fixed stray UnityEditor directive in AbilityCommandGenerationMethods
First attempt at EAC removal.
Scenarios now define a single primary objective and optional secondary objectives that are either concurrent on sequential
Updated Asset Bundle Splits
Updated Game Manifest
Base UIWidget canvas support
Started refactoring contract stuff
people can actually have more than one personality
Temperature level correspondance with temperature values is now exposed in WorldManagerConfig.
Changed the values to be a bit more reasonable.
trees wobble while being chopped is now based on sin curve rather than ever decreasing random values
managed to get some ai stuff cleared, can add to it now.
Options widget genericness, UI scale option
turn 6, 7 tweaks.
turn 8 wip.
junkyard progress backup - barbedwire progress - rusty tank
more WIp environment
tweak avatar glow
tree sapling updated to latest spec
Roofs now occupy the wall socket at their bottom end
Made ConstructionSocket.DoPlacement all nice
fixed bad skinning on human male chest
Base AI that kind of works.
Contracts now spawn every 20 seconds
Fixed proximity issue on foundations with walls
turn9
grey and italic shit
Fixed UI missing raycaster