200,024 Commits over 4,140 Days - 2.01cph!

7 Years Ago
UI shadow fuckery
7 Years Ago
More work on AI. Search improvements, less funky ducking, +++
7 Years Ago
Added bool to omit entities from different settlements from target filtering. Enabled this option on a load of target filters.
7 Years Ago
Added some stuff to the settlement mask for spherecasting entities contained within the settlement
7 Years Ago
Serialization methods
7 Years Ago
Fixed indirect lighting sometimes broken on deferred mesh decals
7 Years Ago
Lots of work on character select screen.
7 Years Ago
Minor stuff, fix user ID send bug
7 Years Ago
fixed keycard colors added keycard itempickups added puzzle reset script fuses spawn in boxes and can be recycled for 20 scrap keycards spawn on desks fixed being able to drink water from rivers forever to heal, maxes out at 50% now
7 Years Ago
scene2prefab
7 Years Ago
Don't multi-send ready message
7 Years Ago
- Add a warning for having no building manager - Another character select edit
7 Years Ago
Character portrait images
7 Years Ago
7 Years Ago
More lost target search improvements. NPC orientation test.
7 Years Ago
Character stuff
7 Years Ago
Updated barricades spawners
7 Years Ago
T0 Monuments reset procedure setup
7 Years Ago
Misc NPC movement tweaks
7 Years Ago
Monuments reset procedure setup
7 Years Ago
Card reader bounds/collider deeper
7 Years Ago
sat dish scene2prefab
7 Years Ago
Final tweaks to NPCs.
7 Years Ago
re-enabled opponent turn tile hover markers as a result of playtest feedback. reimplemented them using the new msg handler setup.
7 Years Ago
GUI save
7 Years Ago
opponent tile hover stuff now also uses the new tile marker to make it more obvious
7 Years Ago
fix tile glow color
7 Years Ago
Extra LOD to switch to help with readability on low settings
7 Years Ago
Fixed bypasses at WTP Fixed blocking fence gate at compound Fixed upward bypass at trainyard main building Fixed/Removed security door at airfield tower
7 Years Ago
Settlement level up popup UI ignores level 1 Settlement level popup only shows for the first settlement to reach that level Added Group.Settlements convenience list CraftingOrder holds progress (set by action or machine process) Unit Crafting UI boilerplate Removed a bunch of unused combat related Target Filters and Goal Plans Removed TargetThreatConsideration
7 Years Ago
7 Years Ago
NRE fix
7 Years Ago
Merge from main
7 Years Ago
Network++ Save++
7 Years Ago
changed puzzles reset time to 30 minutes
7 Years Ago
Scene2Prefab monuments
7 Years Ago
Settlements now have a grid instead of using a spherecast.
7 Years Ago
Converted old schemas
7 Years Ago
Merge from monument_puzzles
7 Years Ago
fixed merge
7 Years Ago
linux x64 client works
7 Years Ago
Moved all claiming stuff to SettlementMorale Updating settlement radius on the grid checks building finished status and also triggers on finishing a building
7 Years Ago
Crafting orders UI
7 Years Ago
Hopefully fixed SettlementUtility.GetSettlementAtPosition
7 Years Ago
Phrases
7 Years Ago
Large tooltip preview image support, various UI stuff
7 Years Ago
Game now matches updated serialization format.
7 Years Ago
Use grid position instead of distance checks to find settlement at position Removed redundant territory checks when adding stuff to supplies
7 Years Ago
Jobs panel auto size