224,984 Commits over 3,714 Days - 2.52cph!

10 Years Ago
adding gloves (which need skinning properly) and adding feet with textures
10 Years Ago
Revamped item categories Updated crafting UI
10 Years Ago
Burlap shader normal intensity toned down.
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Fixed IconRender2
10 Years Ago
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
10 Years Ago
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
10 Years Ago
Added use of road properties so roads can now have different widths. Now need to add meshes and blend them together.
10 Years Ago
Time of Day update to 2.1.1 prerelease 1
10 Years Ago
Commented Swatch fields.
10 Years Ago
Commented Swatch fields.
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Should prevent door stacking
10 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
10 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
10 Years Ago
An icon scene with more intricate rendering/lighting setup.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Added lock item Added item slot system Added module: DeployToItem Added module: ItemSlot Renamed item hook OnCreated to onCreated Removed item.name (redundant) Locks are now a seperate deployable item protocol++
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Fixed all sorts of issues with the billboard import settings of the new trees
10 Years Ago
Fixed some issues regarding AI system performance
10 Years Ago
Fixed prone being on in player models (!)
10 Years Ago
Calibrated the LODing on all field trees
10 Years Ago
Ignoring UnityVS.VersionSpecific.dll and meta
10 Years Ago
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
10 Years Ago
Field tree billboard mats and normalmap meta fix.
10 Years Ago
Proper billboard import settings, and cleaned up old clutter.
10 Years Ago
Field tree lod billboard textures
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/ProjectSettings/InputManager.asset
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/ProjectSettings/InputManager.asset
10 Years Ago
removed bouncy ball
10 Years Ago
removed bouncy ball
10 Years Ago
added mousewheel zooming for the demo scene
10 Years Ago
added mousewheel zooming for the demo scene
10 Years Ago
removed unused var
10 Years Ago
removed unused var
10 Years Ago
Graphics.GetImage logs the image name if it cant find it
10 Years Ago
Graphics.GetImage logs the image name if it cant find it
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade