138,353 Commits over 4,324 Days - 1.33cph!

6 Minutes Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
1 Hour Ago
Merge from main
1 Hour Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
2 Hours Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
3 Hours Ago
Project y directions rather than assuming y = 0
3 Hours Ago
Merge from static_bbs
3 Hours Ago
S2P islands
3 Hours Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
3 Hours Ago
Turn other instances of Vector3.up into ent up
3 Hours Ago
Static boat stations won't pull in anchored boats
3 Hours Ago
Merge from main
3 Hours Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
4 Hours Ago
Prefix the frame count in all midi debug messages
4 Hours Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
6 Hours Ago
Server compile fix
6 Hours Ago
Fix save corruption issue
Today
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Today
merge from boxes_dlc
Today
merge from main
Today
lock fix, profiler marks
Today
merge from indirect_instancing
Today
rebase on main
Today
merge from componentbox_authcheck_refactor -> boxes_dlc
Today
improve performance + review changes from flavien
Merge from naval_missions
Merge from naval_update
Don't add tutorial missions to the revalidate missions work queue
Merge from naval_update
Merge from main
Today
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Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
Today
merge from ambient_light_fix
Today
fix hair raycasting shadows in deferred
menu2_play_warmup_fix -> main
We dont need readonly anymore - drop it
syncvar_traincoupling_fix_2 -> main
Fix wagons changed syncvar not starting audio
Today
Merge from main
Today
Merge from static_bbs
Today
Subtract 143408 - temporarily disable prevent building volume on floating city 1
Today
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Today
Changes on Bone knife pitch variation audio values
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
Today
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
Today
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
Today
Bone knife audio rework and implementation
Today
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.