132,645 Commits over 4,232 Days - 1.31cph!

11 Minutes Ago
Optimized improvised walkway LOD2 meshes (support variants only)
20 Minutes Ago
merge from boat_building
22 Minutes Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
23 Minutes Ago
Fix occasional sail state/interaction being fucked after a load.
23 Minutes Ago
Diving Fins Repose
48 Minutes Ago
fix birthday hat with mannequin giving free light
56 Minutes Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
1 Hour Ago
Fix NRE on bradley's death
1 Hour Ago
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1 Hour Ago
merge from main/naval_update
1 Hour Ago
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1 Hour Ago
Extra files
1 Hour Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
1 Hour Ago
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1 Hour Ago
Merge from naval_missions
1 Hour Ago
Remove test script
1 Hour Ago
Rename new missions to have helpful prefixes
1 Hour Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
1 Hour Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
1 Hour Ago
Artist Canvas M - LOD and gibs and setup
1 Hour Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
1 Hour Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
1 Hour Ago
merge from ice_sculptures2/pointgrid_to_sdf
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from naval_update
2 Hours Ago
updated space station lr300 description
2 Hours Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
2 Hours Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
2 Hours Ago
updated ice sculpture description
2 Hours Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
2 Hours Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
2 Hours Ago
Updated male model/prefabs
3 Hours Ago
ore box texture pass
3 Hours Ago
set up lr300 space entity with space gun rig
3 Hours Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
3 Hours Ago
Merge from parent
3 Hours Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
3 Hours Ago
Parent entities before initializing them
3 Hours Ago
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3 Hours Ago
Gibs and LODs for Artist Canvas S
3 Hours Ago
Balloon config UI improvements
3 Hours Ago
player update car pose change + IK adjustment
3 Hours Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
3 Hours Ago
don't let you push a PlayerBoat if you're parented to it
3 Hours Ago
Make sure placement error is correct for the deep sea build fix
3 Hours Ago
and added the texture too
3 Hours Ago
added store icon for birthday candle hat
4 Hours Ago
merge from deep_sea
4 Hours Ago
Fixed being able to build in the deep sea when looking at an entity
4 Hours Ago
setup worldmodel prefab for lr300 space gun