userTom Butterscancel

826 Commits over 3,075 Days - 0.01cph!

Today
albedo
Today
textures wip
Yesterday
handcar low poly finished and baked - replaced test mesh with final low poly -added ao and normal to preview
2 Days Ago
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2 Days Ago
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6 Days Ago
update to basemesh 95% there - size more balanced, nicer to stand on - working out mechanism
8 Days Ago
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8 Days Ago
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9 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
10 Days Ago
it forgot the emission and ao texture
10 Days Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
10 Days Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
12 Days Ago
ao texture wasn't included in previous commit for some reason
12 Days Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
12 Days Ago
merge from locomotive_flicker_fix set import mesh compression to low
12 Days Ago
update to decal and locomotive mesh
12 Days Ago
merge from locomotive_flicker_fix
12 Days Ago
updated prefab with material changes to decal mesh
12 Days Ago
Translated some more parts of the mesh to the decal FBX updated locomotive fbx respectively adjust some geometry.
12 Days Ago
committing here now that i know i haven't broken the locomotive: - separated out all of the decals and some of the yellow strips - updated lods and prefab - added decal renderer and decal cull to the decals no idea if fix works yet
12 Days Ago
Unicycle Substance Source files
13 Days Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
13 Days Ago
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18 Days Ago
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20 Days Ago
testing out some graffiti on the exterior of the caboose texture and material
21 Days Ago
added ladder to rear and on the side at the front.
21 Days Ago
added a little rug at the foot of the cashier/cage
21 Days Ago
added an extra window to fill the void to where the door used to be moved slot machine so their not going through the caboose walls
21 Days Ago
rug lods
21 Days Ago
added neon lettering for CABOOSE signs materials and textures
24 Days Ago
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24 Days Ago
caboose update created carpets to complement the direction of travel materials and textures prefab and scene update
24 Days Ago
added 2 new variations for the ground junk straight prefabs added poker card junk piles (using the poker table textures) updated caboose entity and scene
24 Days Ago
caboose update: re-arranged pokertable and blackjack table altered the height of the slotmachine table removed poker table and blackjack table DetailColliders added green rug skin material and textures added cantina stool albedo skin -> from red to brown added shelf in cage and candles updated prefab and scene
25 Days Ago
scene update
25 Days Ago
caboose update updated string lights altered stanchions to fit in with the new positions updated collision added new doorways
26 Days Ago
caboose update updated blackjack collision mesh updated caboose collision mesh for ceiling, allowing jumping removed light where blackjack now sits updated prefabs
26 Days Ago
update to caboose simplified collision mesh - no longer a copy of wagon mesh offset poker table and moved the blackjack table opposite and offset from the poker table
27 Days Ago
updated the material list so that the wood panels on the outside of the caboose are using a lighter variation of the atlas_wood material so improve contrast and colour
27 Days Ago
Caboose update: removed old coupler and added new couplers to either end of caboose removed old trucks and added new trucks updated prefab
27 Days Ago
accidently inverted caboose weighted normals in blender - now set properly
27 Days Ago
Caboose Update: massively simplified caboose FBX - combining everything to one mesh FYI - blender will break some UV's if all uv's dont have same name when joining
27 Days Ago
Caboose update: added lods for stanchion, blinds and curtains added thin table for slot machines + lods/textures/materials added an alternate version of the slot machine that can be placed on tables (for the above) updates prefabs accordingly
33 Days Ago
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40 Days Ago
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