125,945 Commits over 4,171 Days - 1.26cph!

5 Minutes Ago
M15 pistol (50MB)
51 Minutes Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
58 Minutes Ago
Cleanup, compile errors
1 Hour Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
1 Hour Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
1 Hour Ago
Move up #IF CLIENT
1 Hour Ago
Codegen
1 Hour Ago
Add ai data to all rhibs
1 Hour Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
2 Hours Ago
fix rotatable painting socket angle values
3 Hours Ago
Piper nigrum vines (27MB)
3 Hours Ago
Decor DLC wallpaper (42MB)
4 Hours Ago
Pilot ejector seat occlusion and normals (12MB)
4 Hours Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
4 Hours Ago
Coconut gloves (20MB)
4 Hours Ago
Coconut torso armor (25MB)
4 Hours Ago
Enable streaming on mannequin textures (16MB)
4 Hours Ago
merge from menu_optims
4 Hours Ago
merge from menu_optims
4 Hours Ago
merge from hackweek_crosshair_customization
4 Hours Ago
Fix crosshair rendering below scope overlays
4 Hours Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
4 Hours Ago
merge from main
4 Hours Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
4 Hours Ago
Fixed using wrong enum as array index in prediction Bump MAX_CMD_RATE to 150 (from 100), to match update rate changes Minor cleanups Validate input range for FileObj:Read and FileObj:Write Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
4 Hours Ago
merge from fix_streaming_wallpaper -> main
5 Hours Ago
Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
5 Hours Ago
Enable texture streaming on wallpaper floors
5 Hours Ago
merge from rotatable_paintings -> main
6 Hours Ago
merge from main
Today
Filled all the refs in all takeovers, removed the direct page reference field
Today
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
Today
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
naval_update -> scientist_boat_ai
Today
move colorpicker to separate assembly, refactor some jank third party code
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
Fix chainsaw hit sounds not playing in first person
Today
First pass on dynamic nav obstacles
Today
merge from naval_update -> deep_sea
Today
merge from main -> naval_update
Today
Merge from boat_building
Today
merge from lop_entity_spawn_time -> main
Today
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
Today
Fix accidental negative collider on sail post
Today
halloween floorpaper setup and wip textures
Fix getting stuck in the wander state if we exit seek without reaching our target
Today
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
Today
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there