257,579 Commits over 4,018 Days - 2.67cph!

7 Minutes Ago
Parent merge
9 Minutes Ago
Merge from main
15 Minutes Ago
16 Minutes Ago
26 Minutes Ago
more perks, armor item prefab armor ui display armor functionality heal perks landmine perk etc more perks
31 Minutes Ago
35 Minutes Ago
▋▊▉█▆▄
1 Hour Ago
More save+load work Fixed swings starting at wrong rotation briefly
1 Hour Ago
▊▄▅▄▇▆▌▇ ▊▉▍▉▇▄ + ▌▄▄▋▋▆▋▍
1 Hour Ago
Iterate LTC https://files.facepunch.com/sampavlovic/1b1111b1/7jNhtlWwWu.png
1 Hour Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
2 Hours Ago
▅▅▄█▄▊▉▌▆█ ▊▅▆█▋▆▋
3 Hours Ago
HBHF emission polish & light radiation.
3 Hours Ago
3 Hours Ago
Cherrypick easter2025/cinematic
3 Hours Ago
Merge from easter2025
3 Hours Ago
Progress / lotsa material and texture performance optimizations.
3 Hours Ago
Add Vector3.IsInfinity Fix editor camera position getting stuck in an invalid state, check for NaN and infinity, jump closer to target before smoothing if distance is crazy
4 Hours Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
4 Hours Ago
Change physics ideal hz back to 120
4 Hours Ago
Viewmodel setup
5 Hours Ago
Increase coarse cull epsilon, and improve debug logs
5 Hours Ago
Spawn at the correct position + rotation
5 Hours Ago
▌▊▊▌▊▅▅▌
5 Hours Ago
merge into aux5
5 Hours Ago
▌▄▆█▋ █▆▌▉ ▆▇▆▊
5 Hours Ago
test
5 Hours Ago
Scene change
5 Hours Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
5 Hours Ago
▋▌█▉▍▍
6 Hours Ago
▅▉▋▇█▄▄▇▍█▊ ▇▆▉█▇▋▅▅▋▌
Today
▊▆▄▅▄ ▅▉▌▋ ▄▍▉▉▄_▋▋▇█▅▇
Today
▅▄▇▍▉ ▇▅▇▊ ▋▆▋▌ (▉▄▄▍▌▅▍)
Today
▊▋▊▋▄█
Today
▅█▍█▊ ▉▆▇█ ▍▋▆█
Today
▉▅▆▆▅▋
Today
▄▌▉▄▋▌
Proper throw setup with eye position validation and racyast before throwing
Today
Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
Today
merge from premium_servers
Today
subtracting disable_premium
Today
▍▄▇▋▄▉
Today
▇▋▊▉▉▋▅▋
Today
Strip scale from collider local bounds, scale is built into physics shapes
Today
gantry kit
Today
Merge from vram_budget: Improve texture selection
Today
Change 4883 texture metadata for streaming
Today
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
Today
▆▄█'▆ ▌█▉▋ ▉█▋▉▅▋▅█▋ ▇▊▇▆▍▊▋▇ █▉ ▅▍▌'▉▉ ▅▇ ▆ ▍▇▉▆ ▅▊▅▋
Update .sbproj Added CompileIfNeededAsync to CreateSpriteResourceUsingImageFiles to prevent new NRE