135,452 Commits over 4,293 Days - 1.31cph!
stone box matrix added, icon updated, prefabs updated
Added skip main menu warmup option to the preferences
Sort pref fields alphabetically
Update: add TestLoad that exposes a bug for caching onCycle
Still not the one I'm looking for, but would bite eventually
Tests: ran unit test - fails as expected
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Dev tools tab are instantiated on init instead of sitting in the prefab
Admin only tab setup
Added teleport button to admin UI player panel
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cherrypicking
139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
merge from sss_profile_cleanup
merge from naval_ITem_desc
merge from planner_viewmodel_clipping_fix
merge from adventcalendar_resetstate
merge from rpg_redirect_fix
merge from Youtooz_GroundwatchFix
merge from TechTreeT2_Muzzlebrakefix
merge from BearSkinRug2_Reloaded
merge from Xmas_CollisionMesh_Fix
merge from building_blocks_skin_and_fixes_dec25
merge from YouTooz scientist plushies LOD fix
cherrypicking bamboo_shelve_stacking
upressed SKS skinnable texture submissions to 2k from 1k
scrap box matrix added, updated icon, prefabs updated
supply lightdir/color for water again, adjust texture formats
fix double-rendering atmosphere
sync Rust.RenderPipeline changes:
- fix missing shader parameter for legacy shadow caster shaders
- render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render)
- make camera context directly accessible by the camera component
- add RustRenderPipeline pipeline shader tag
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
Merge from artist_pack_dlc
Fixed reactive target collider not updating on the server
Reactive target gibs are simplified, gib meshes are no longer r/w
Reactive target fixes
Fixed ground watch floating in the air
Simplified placement sockets to 4 corners and middle, expanded all sockets
Fixed rotation axis
pt_boat_turret_fixes -> main
- Fix rear turret being able to move outside its clamping bounds
Server admin UI tab progress
merge from artist_pack_dlc -> main
Lowered HLOD distance of floating cities 200 -> 100
fix interface compiler defines
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
Resolve self-crash with File:Read
Add fallback material for sprites/flare6 (env_funnel)
Add 2koth_ and cppl_ maps to TF2 category
Replace coreball.mdl with one with simpler physics model
Merged Pull Requests
* Fixed start/stopsound for some entities in Hammer having invalid default values
* Localize "password" placeholder in server browser
Some potential crash fixes
Item list flex scroll fixes
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
Update: add TestOnCycleStackables test to validate onCycle caching
Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere
Tests: ran unit test
Fix native grid crash with buoyancy batching enabled
Added playerboat.kill_all_above_deployable_count command.