userTom Butterscancel

891 Commits over 3,228 Days - 0.01cph!

3 Days Ago
removed screen from attack heli main console
4 Days Ago
somehow forgot .mat
4 Days Ago
SmallScope remake models, textures and material setup
19 Days Ago
fixed collision issue on zipline slope that could partially hide dropped items
19 Days Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
51 Days Ago
adding AssetFolder.cs to main
51 Days Ago
added a third version of the gun rack material, an inbetween of A and B - added textures and material - shares normals from B
53 Days Ago
added AssetFolders.cs script - automates the creation of an Asset folder structure for consistency - Folders created: Effects / Materials / Model (with subfolder named Textures) / Sound Right-click in desired location -> Create -> AssetFolders
54 Days Ago
BurlapSack Xmas - simple xmas material for the burlap sack - textures and materials
54 Days Ago
ice throne collision mesh - updated prefab
56 Days Ago
ICE_T model and prefab -textures and materials - LODs and Gibs
2 Months Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
2 Months Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
2 Months Ago
first iteration of the coloured pipe textures
2 Months Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
2 Months Ago
improved textures for the wood version of gun rack
2 Months Ago
adjusted the offset to the arrow graffiti mesh on the caboose
2 Months Ago
Added electric furnace gibs
2 Months Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
2 Months Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
2 Months Ago
set texture import resolution for crafter texture properly
2 Months Ago
Splitter fbx file that got missed out for some reason
2 Months Ago
Added LODs to all modules Added GIBs to all modules - updated prefabs with LOD'd meshes Moved meshes into appropriate folders
2 Months Ago
zeroed transforms on 3 industrial assets - sorry jarryd, i swear it doesn't always happen.
2 Months Ago
Added Adapter Mesh - override old mesh - moved mesh to 'Models' folder - Added LODs Added materials and textures Updated deploy prefab
2 Months Ago
added industrial crafter model and lods - pipe entry points are slightly longer to coincide with concept. Added textures and materials Updated prefab with new mesh - removed old temp mesh
3 Months Ago
Updated industrial splitter mesh - fixed shader issues Added textures and setup material Replaced current splitter mesh with new mesh in prefab. - updated prefab (Jarryd will have to go through this)
3 Months Ago
Added new version of the splitter model + LODs Just need to texture it now.
3 Months Ago
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
3 Months Ago
Add busted bogies mesh and LODs added ao variant to prevent random looking black spots (where it was previously covered over)
3 Months Ago
added broken rusted bogies for caboose added staticcaboose.entity prefab variant added materials and textures for the new broken bogies reduced the size of existing bogie textures
3 Months Ago
Hackweek - Weapon attachment module refresh Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
3 Months Ago
removed the penis
3 Months Ago
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3 Months Ago
industrial pipe work source
3 Months Ago
industrial adapter test mesh
3 Months Ago
industrial crafter test mesh
3 Months Ago
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3 Months Ago
- industrial conveyor mesh - industrial splitter mesh entry points fits nicely with the currently pipe radius.
3 Months Ago
added windows + double sided material variation updated prefab
3 Months Ago
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4 Months Ago
LMG source
4 Months Ago
various source files for audio equipment
4 Months Ago
scientist suit alternate material for NVGM source
4 Months Ago
Various source files
4 Months Ago
Source for V Axe