225,867 Commits over 3,714 Days - 2.53cph!

10 Years Ago
Added basic highscore networking between players currently on the server. Added temp voice chat loopback toggle. Added missing voice chat textures.
10 Years Ago
Added basic highscore networking between players currently on the server. Added temp voice chat loopback toggle. Added missing voice chat textures.
10 Years Ago
Fixed wolf corpse being single hit harvest Fixed wolf corpse not being made of Flesh
10 Years Ago
Added client.fov convar Fixed floating above world for a frame when joining the game
10 Years Ago
checking in fixed LOD2 naked torso mesh with longer wrists
10 Years Ago
Torch wall mount meta files, my bad!
10 Years Ago
Stop co-routines when entity is network-destroyed
10 Years Ago
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
10 Years Ago
[mazing] high scores
10 Years Ago
[mazing] high scores
10 Years Ago
Random edits. Not entirely sure why I've changed ProjectSettings, but I guess I have...
10 Years Ago
Fixed direction that we move camera to be properly the camera forward and right vectors.
10 Years Ago
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
10 Years Ago
Human female scale and cleanup
10 Years Ago
Added human female assets
10 Years Ago
Renamed default.unity to GameTest.unity
10 Years Ago
Renamed default.unity to GameTest.unity
10 Years Ago
Simplified the input manager settings. Added a basic click n drag camera control.
10 Years Ago
DX11 is not friends with my laptop
10 Years Ago
Show which item it couldn't replace in Replace module
10 Years Ago
Missing endsample
10 Years Ago
Reduced the amount of animals until we fix the perf Added ai.tick Added ai.move More profilers
10 Years Ago
Added transitions to SmashBlox, and some convenience methods for coroutines.
10 Years Ago
Added transitions to SmashBlox, and some convenience methods for coroutines.
10 Years Ago
Tree cleanup. Human female scale adjustments and cleanup.
10 Years Ago
Added profiler samplers for AI behaviours
10 Years Ago
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
10 Years Ago
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
10 Years Ago
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
10 Years Ago
Missed a tree.
10 Years Ago
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.
10 Years Ago
Recorded a non-corrupted SmashBlox demo.
10 Years Ago
Recorded a non-corrupted SmashBlox demo.
10 Years Ago
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
10 Years Ago
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
10 Years Ago
Fixed metal_plate_torso not having any meshes
10 Years Ago
Workaround for foilage outline on menu screen
10 Years Ago
Time of Day update to 2.2.0 prerelease 2
10 Years Ago
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
10 Years Ago
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
10 Years Ago
Material tweaks Switched off directional fog
10 Years Ago
Re adding the procural stuff
10 Years Ago
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
10 Years Ago
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
10 Years Ago
Adding max torch wall mounts to plastic.
10 Years Ago
Minor wolf controller tweak
10 Years Ago
Added fog density control to atmospheric blend.
10 Years Ago
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
10 Years Ago
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
10 Years Ago
Updated TOD