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129,996 Commits over 4,140 Days - 1.31cph!

6 Years Ago
Throttle and cache foot IK traces, added player.footikrate
6 Years Ago
[D11] Launch Site Planter Fix
6 Years Ago
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
6 Years Ago
[D11] Fix for Floating Assets in Stone Quarry
6 Years Ago
[D11] Bump network protocol
6 Years Ago
[D11] Bump network protocol
6 Years Ago
[D11] Missing file from 44603
6 Years Ago
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
6 Years Ago
[D11] Fix for NRE #3306
6 Years Ago
Disable ScrollRectEx on MapView when not in use
6 Years Ago
Gate eye controller logic by distance and don't run eye controller on local player in first person
6 Years Ago
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Removed a useless Mathf.Max with one parameter that was allocating every frame
6 Years Ago
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6 Years Ago
updated modules
6 Years Ago
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6 Years Ago
[D11] New version of anti-cheat
6 Years Ago
[D11] Merge with main
6 Years Ago
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6 Years Ago
[D11] Anti cheat based on velocity
6 Years Ago
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6 Years Ago
updated modules
6 Years Ago
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6 Years Ago
[D11] Fix for z fighting in Bandit camp control room
6 Years Ago
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6 Years Ago
[D11] Fix for Walkways having incorrect LOD vertex colours
6 Years Ago
Archipelago map
6 Years Ago
Tweaked Patrol helicopter culling distance
6 Years Ago
Fixed a bug with nametag distance check not correctly checking for same-team
6 Years Ago
Throttle BaseHelicopter ground effects update rate based on distance
6 Years Ago
Error fix
6 Years Ago
Throttle Cargo Ship UpdateSounds frequency based on distance
6 Years Ago
Increased SimpleFlare tickRate
6 Years Ago
more