121,599 Commits over 4,048 Days - 1.25cph!
[D11] [Audio] Adds extra param for night time mixer settings
[D11] [UI] Added scene to scene build list.
[D11] added new background to title screen
[D11] Added fps display to the HUD and enabled option. Optimised a few HUD elements and fixed bug here building context menu not show.
[debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update]
Disabled graphics jobs on Linux (crash fix)
[D11] [UI] fixed the focus player button not working
Moved WIP string to post launch, #1547
[d11][Audio] Exposed the compressor's make-up gain control on the master output for 'NightTime Mode'
40mm smoke grenades
compile fix
Disabled hitmarker on minicopter
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
backup excavator core, conveyor bridge
reduced muzzle flash light range (perf)
muzzle flash starts with random size
manifest
added 40mm buckshot
Distance flares less dazzling.
[d11][Audio] Bradley Audio routed to wrong mixer channels, fixed this.
Restored
33595 + LightLOD fix
[D11] [Audio] Stops spammy boat push sfx
[D11] [Audio] Stops spammy boat push sfx
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds less spammy map zoom audio
[D11] [Audio] Adds less spammy map zoom audio
[D11] Fix missing commas in JSON
fixed rocket launcher and MGL not having third person effects
[D11] [UI] Starting full stats hook-up for sleeping player stats panel. Changed UIEx tween function to set object to active rather than only when object has alpha of 1.0f.
[D11][Tutorial] Merge from console_version
[D11][Tutorial] Fix for player colliding with rowboat on console
Fixed stray flares on Oilrig
Better oilrig window hack
Out of bounds fix
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[D11] [audio] move the frontend music trigger to a more reliable place
[D11] [Audio] Move the frontend music trigger to a more reliable place.
[D11] Achievement bug fix
[D11][Tutorial] Updated Get Fuel objective to use replaced objective key
gl vm updates, entity reload timings
[D11][Tutorial] Fix for Issue #1507, leave game popup could not be cancelled
Added d11_settings, renamed some settings, added U shaped stairs description
[D11] [Audio] Hooks up enhanced instincts
[D11] [Audio] Hooks up enhanced instincts
[D11] [Audio] Hooks up enhanced instincts
[d11][Audio] Set correct channel for testing.
[d11][Audio] Temporarily moved NPC footsteps to the rival player footstep channel to test enhanced instincts audio processing.
[d11][Audio] Fixed missing CH47 audio. Updated mixer for enhanced instincts.