reporust_rebootcancel

121,257 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch
6 Years Ago
Refreshed all hemp impostor assets
6 Years Ago
removing old hemp art
6 Years Ago
phrases
6 Years Ago
hemp entity stages check
6 Years Ago
[D11][UI] Weapon modification panel Updated to new controls
6 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
6 Years Ago
merge from 28558@new_plants
6 Years Ago
removing ST trees
6 Years Ago
namespace
6 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
6 Years Ago
Build debugging
6 Years Ago
Merge from save174
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main
6 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
6 Years Ago
Backup. Light spinner controller LOD fix.
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
complete rewrite of detonator/pager entities
6 Years Ago
Missing file.
6 Years Ago
More
6 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
6 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
6 Years Ago
Rolling back eac_hashtool to 30746
6 Years Ago
Rolling back eac_hashtool 30746
6 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
6 Years Ago
Backup
6 Years Ago
Cherry picked 31691
6 Years Ago
Fix for quality/player settings
6 Years Ago
More client/render guards
6 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
6 Years Ago
Awful workaround for flyhack false positive from certain palms
6 Years Ago
Subtracting 31686 to prevent insanity
6 Years Ago
Create directories if they're missing during prefab build
6 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
6 Years Ago
Added 4k map save file
6 Years Ago
Merge from streaming branch
6 Years Ago
Cherry picked 31682
6 Years Ago
Fixed client/render errors and warnings on headless server
6 Years Ago
Adjusted clutter palm culling distance
6 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
6 Years Ago
Decomposed monument & other "SceneToPrefab" prefabs
6 Years Ago
[D11] Mem profile fixes
6 Years Ago
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
6 Years Ago
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
6 Years Ago
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
6 Years Ago
[D11] [Tutorial] Crate replaced with Large wooden Box
6 Years Ago
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.