121,257 Commits over 4,018 Days - 1.26cph!
[D11] speculative fix for server startup crash since merge with streaming branch
Refreshed all hemp impostor assets
[D11][UI] Weapon modification panel Updated to new controls
Fixed PrefabPreProcess.NeedsProcessing being called twice
merge from 28558@new_plants
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
Fixed a couple of potential NREs handling interactions
Fixed issue with instance buffer resizing + shader instance ID
Added border fadeout to client-only interaction texture
Changed motor rowboat rear submerge detection to use water system
Updated waves to use less variations
Backup.
Light spinner controller LOD fix.
complete rewrite of detonator/pager entities
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
Rolling back eac_hashtool to
30746
Rolling back eac_hashtool
30746
Fixed displacement sampling
Fixed water body error on server
Fixed instance buffer resize
Tiny disturbance effect tweak
Fix for quality/player settings
More client/render guards
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
Awful workaround for flyhack false positive from certain palms
Subtracting
31686 to prevent insanity
Create directories if they're missing during prefab build
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
Merge from streaming branch
Fixed client/render errors and warnings on headless server
Adjusted clutter palm culling distance
Added poolable component to new palm tree prefabs
Fixed LODs / billboard culling on new palm tree prefabs
Decomposed monument & other "SceneToPrefab" prefabs
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
[D11] [Tutorial] Crate replaced with Large wooden Box
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.