121,245 Commits over 4,018 Days - 1.26cph!
[D11][TUTORIAL] Tweaks to flow of cave objectives, fixed a missing reference
removing old entity prefabs
clutter and resource entity prefabs
[D11] [UI] swapped round hunger and thirst in the inventory screen to match the swapped round ones on the hud
Palm trees model prefabs setup, billboards setup
[D11] Bump Network Protocol to 2115
texture sizes - final models incl. LODs
Added custom GC logic to keep it from triggering while moving or in combat if at all possible (perf 10 to show status)
Added gc.minheapsize and gc.maxheapsize convars for testing / analysis purposes
[D11][TUTORIAL] Fix for issue #449, crash when unloading SMG
[D11][TUTORIAL] Fix for issue #657, crash when using water pump and drinking from barrel
[D11][TUTORIAL] Fixed issue with not being able to place floor foundation with door open
[D11][TUTORIAL] Added crouching hint to cave, enabled repeatable cave messages
[D11][TUTORIAL] Increased number of resources gathered for tutorial
[D11][TUTORIAL] Common now sorted by objective needs
[D11] [UI] the crafting queue should now expand properly again, sped up the animation a bit too
Fixed error when running CodeGen
[D11] Playfab Cloudscript requests new meta object containing network protocol. Removed the extra headers because they didn't work for our purposes.
[D11][UI] food items on the player belt should now be usable with right trigger
[D11] [UI] stopped the player being able to interact with things while the controls screen is open
stopped quick chat from closing automatically when you send a message
[D11][UI] Fixed issue with transitions between main menu and create server screen,
Remove the electricity category from the crafting screen,
Fixed a crash from holding a button inside the players inventory.
Removed special case for Cloth and DeferredDecal from prefab preprocessing
BlendedSoundLoops is IClientComponent
Fixed potential NRE in SoundDefinition
Strip NGSS_Directional and HttpImage from server prefabs
[D11] Latest PlayFab SDK 20190123
[D11] PS4 profanity filtering.
Client foam fade using ping-pong accum-disperse
Added instancing to client-only path
Optimized process interactions
Fixed server compile
Proplight prefab updates.
bug 535, fix for map screen
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Fixed server asset bundle build time and error spam
[D11] disable the prefab unload as it seems to be leading to heap corruption in 2018.3, needs further investigation.
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Let's try SaveAssets after StopAssetEditing (?)
Removed clusterfuck from HTN Definition<T> class that was throwing exceptions during build
Removed ItemIcon.DoPrepare warning