121,162 Commits over 4,018 Days - 1.26cph!
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
Moved some hard-coded params to material; tweaks
buoyancy perf improvements
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
[D11] Test scene for mem profile
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
[D11] Server commands for viewing all entity spawns in the main log.
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.
[D11][Audio] Set up DSP settings for various snapshots, set up rival footstep enhancement DSP.
Additional client profiling
[D11] Heap dump reporter exception fix when parsing disordered log data file outputs.
Added pooling to ceiling lights
[D11] [UI] updated aesthetics on the find / join game screen, fixed a coroutine running when it shouldn't
[D11][TUTORIAL] Cargo plane now spawns after leaving shelter + tweaks to camera
Implemented IOEntity.ResetState
Oilrig progress backup
loot spawns - final dressing for exterior of rig
gap and bug fixes, etc.
[D11] [UI] Fixed indexing and JSON structure for children within UI hierarchy.
[D11] Fix for attempting to save while another save operation is in progress (PS4) - reduce log output while saving
[D11] [UI] Starting to rework the compilation and parse logic for the UI Markup classes to fit a new structure.
Updated interaction disturbance foam
Stated unifying global water foam into interaction system (large-scale waves, shore, etc)
[D11][TUTORIAL] Added lookat action to cargo supply drop
[D11] [UI] Cleaning up markup compiler and parser code. Adjusted settings on community hub screen.
[D11] [UI] added the connected players screen in the in game pause menu
[D11] Server debug commands to ignore certain hidden population types suspected in memory leak.
Strober spinner fx/anims.
Added offset-emission-only toggle to rust/std and rust/std(spec) shaders
New disturbance foam (wip)