128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] [UI] Fixed soft lock in respawn screen when mashing select button while fading is occurring.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Quick fix to Death Message on Death Page.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added neck bone to ragdoll layer, removed head bone
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Death/Respawn Page now fades in and uses Rust logo background.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#2582] Flame turret effects disabled on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Updated popup texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Initial fix for occasionally cutting down a tree that hadn't been added to the FarAwayTreeManager
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse roadsign armour mesh/textures/materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed traps and horses clipping through bus stops
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][DTLS] Don't stall for a tick when reconstructing a fragmented message. Improves rate of incoming client message handling.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][DTLS] Outgoing message buffer size added to log dump.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert accidental manifest change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial code for modular entities, and vehicle modules in particular. Added module add/remove and  mass + centre of mass adjustment methods.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor change to chassis settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chassis fuel tank bugs fixed. Can now properly interact.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from Main->Vehicles
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed spawning issues and editor scripts.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Changes to find/join games
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Removed various unused textures. Added new Map Icon textures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#2048] Fix for highlight not clearing when deselecting option in options menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Changes to ingamecarousel background
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#2584] Fix for NRE when killing an npc with a melee weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed and moved scripts. Using GameObjectRef and correct spawning.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Cosmetic changes to the loading screen.
 
                
                
                
                
                
             
         
        
            
            
            
                
                forest populations progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Quick Chat pie wheel can now be closed with the same input that opened it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Cosmetic changes to the boot flow
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed generic loot panels displaying "LootContainer" as the title header instead of just "Loot".
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] ReverbTriggerZone fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Cosmetic changes to health, hunger and thirst
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] ReverbZoneTrigger fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaning up old stuff, moving to new wire and shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for UpdateDynamicOccludee and optimised UpdateStats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed keycard texture LOD flickering between levels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fix for ReverbZoneTrigger blocking player
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Removed dashed lines texture from map legend/overlay panels.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Removed unused texture.
 
                
                
                
                
                
             
         
        
            
            
            
                
                boreal forest spawn populations, new better terrain generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
 
                
                
                
                
                
             
         
        
            
            
            
                
                d11 versions of spawnable populations, reduced by 10%
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimised occlusion culling