128,945 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Cherrypicked hdrp/ui_fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Benchmark use native screen resolution
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][DTLS] Purge stale buffered message fragments. Added some debug logging (disabled by default) for monitoring incoming traffic on the client.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Add bootstrap time into benchmark data
Benchmark track hitches and freezes
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for demolishing objects with a hammer causing an error, and disabled CreateServer/MyGames screens from being active on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include system info with benchmark data
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Remove some unneeded shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed editor classes, fixed bug that caused duplicate wires to be produced.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for TreeEntity MeshOccludee bounds not being updated when trees are moved between pool types
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Cached Server ID to access it later in certain pages in-game (WIP).
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Removes footstep sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Remove debug log from connected player
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#1329] Enabled get GamerCard on xbox from connected players screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11]optimization]  D11_ENABLE_PARTICLE_OPTIMIZATIONS Some lod/emitter scaling.  Think it got taken out to verify some bug, but i don't think its an issue.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated how benchmark results are reported
Fixed proceduralmap error when loading map
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Boat mount audio bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added missing translation for insufficient funds when creating a server. Tweaks to layout and code set-up for various pages related to server admin page. Renamed ServerInfo to UIServerInfo to make it more apparent that the class is for the UI Server Info Popup/Prefab.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] various ps4 shader format fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from world_serialization_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Trainyard food spawner max population exceeds the available spawn points
trainyard S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed BitUtility.Float2Short workaround
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compount sometimes spawning underwater (edge case)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2573] Fix for auto-reload working
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 Added "Import Map File" context menu to TerrainHeightMap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled world transfer by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied some prevent movement blockers on excavator monument
excavator scene2prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Attempt to fix triangle floors collision gap
 
                
                
                
                
                
             
         
        
            
            
            
                
                backup Tundra and Arid forest populations progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for the excavator monument topology mask letting cliff to spawn within
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add module entities to the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for 1module_cockpit_with_engine
 
                
                
                
                
                
             
         
        
            
            
            
                
                Module entities have seats and steering wheels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Vehicle module entity work