117,475 Commits over 3,987 Days - 1.23cph!
Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
Reset default menu music volume
Codegen
Music mixer level tweaks
Minor optimizations
PlaybackData pooling fix
Always play at least 8 bars at the new intenisty after raising it
Disable random debug intensity jumps
wip agent/navmesh grid management.
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
disabling shadow casting on far rocks
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
Disabled shadow casting on structures LODs
viewmodel organisation - clean exports for some vms
Scene2Prefab shadow caster changes
Disabled shadow casting for certain LOD stages on props and overgrowth
Tweaked build settings for local dynamic nav mesh.
testing rock_formation_f export without flatten hierarchy
Better step height for animals (helping them up stairs more easily).
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
Navigation layer does not collide with anything
Main camera ignores navigation layer
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Removing old reporting system
Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers
Rocket factory lod materials
Merged rocket factory interior objects for optimisation
Fixed a bunch of skinnables not having their bundle set
Attempt to fix rock formation offset
Fixed an interior disappearing on the lowest settings inside the rocket factory
viewmodel organisation - clean exports for some vms
Tweaked LOD distances to prevent pop in
Scene2Prefab