117,474 Commits over 3,987 Days - 1.23cph!
Less absurd ore spawns on Hapis
Manifest
Really fixed grass missing on first connect (RUST–1719)
RUST-1726 - Missing walls / floor at military tunnels
Fixed rocket scaffolding loading issues
updated wood worldmodel & lods
A whole lot of dressing optim and distance tweakage
Removed creeping plants from rocket factory interior for performance reasons
Simplified material setup for rocket factory interior
Coal piles use gravel colliders instead of solid rock
More scene bugs
Potential fix for RUST-1724
No-wrapped some light textures
Scene bugzzz
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
Fixed grass missing on first connect
static doors differentiate from normal doors in texture (burnt/dirty)
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
Fixed yuge wood worldmodel
Fixed bulge around junkpiles
static doors remaining doors version
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
CraggyIsland has some roadside topology
Added stair collision to rocket factory roof
Fixed ladders inside warehouses
static unopenable doors now have a keylock on display as a visual cue that the door is locked
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
rocket_crane_cage text decals removed
launch site loot spawn setup
added a dozen hobo barrels to launch site
Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
fixed missing bonus/change effect on cave ores
vending machines display their available contents on the minimap
fixed instock exploit
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
Potential fix for fucked up world gen
Network++
Save++
fixed invisible barrels near sphere tank