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115,252 Commits over 3,959 Days - 1.21cph!

9 Years Ago
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred) Tweaked underwater terrain spec/refl occlusion Added projectsettings analytics stuff that 5.2 keeps generating
9 Years Ago
Updated standard and speedtree shaders with latest changes Renamed Rust-Deferred to Internal-Deferred (default) Removed Mono.Cecil.dll (seems to be included now) Updated Mono.Cecil.Mdb.dll to latest Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8 Updated current version
9 Years Ago
Updated ironsights to use new system (so some of them might be wrong)
9 Years Ago
EffectRecycle optimizations
9 Years Ago
WIP FX
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
9 Years Ago
merge from main
9 Years Ago
System info tweak
9 Years Ago
Performance.memoryAllocations is stored as megabytes
9 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
9 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
9 Years Ago
Reticle position, shader, sprite Mask Clear shader
9 Years Ago
Train crane collision - missing pipe collision detail
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing
9 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
9 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments
9 Years Ago
Scene stuff. Missing strobelight mats.
9 Years Ago
Scenetoprefab tag fix
9 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
9 Years Ago
Crystal mat tweaks, because fog. Scene stuff wip.
9 Years Ago
Trainyard lootcrates and barrels, statics New pipeline piece of greybox
9 Years Ago
Added the shadowless point light back to the furnace.
9 Years Ago
Can wear hats with bandana Weather settings in RustEditor/Environment AK entity scope attachment bone
9 Years Ago
These oaks shouldn't have two-sided bark materials.
9 Years Ago
Manifest.
9 Years Ago
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
9 Years Ago
FX WIP
9 Years Ago
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9 Years Ago
Added scope slot Changed how ironsights work Fixed weapon attachments breaking weapons if not changing stats Fixed weapon attachments breaking shoot sound when not silencer
9 Years Ago
Trainyard prefab update
9 Years Ago
System info tweak
9 Years Ago
Added memory usage / gc counter to perf 1 / 2
9 Years Ago
reloading counts as a weapon cycle
9 Years Ago
WIP on stone blunt FX
9 Years Ago
Trainyard level, first rough pass, with scene to prefab Some collision updates
9 Years Ago
Prewarm filter test
9 Years Ago
Fixed a warning
9 Years Ago
Making ironsight definition less stupid
9 Years Ago
Prewarm experiment: load all prefabs and effects
9 Years Ago
Asset prewarming is disabled by default on 32bit
9 Years Ago
Added bow specific lazy aim, reduced deadzone
9 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
9 Years Ago
updated crossbow vm anims, changes to controller
9 Years Ago
Prefab auto-disable
9 Years Ago
Building prewarm experiment
9 Years Ago
Market balance
9 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
9 Years Ago
Fixed shiny ferns
9 Years Ago
Workshop skins update
9 Years Ago
Added profiler samples to VariableReference