reporust_rebootcancel

138,061 Commits over 4,505 Days - 1.28cph!

12 Years Ago
Fixed net_env being disabled
12 Years Ago
Removed some unused files from the base project folder
12 Years Ago
Fixed serverbrowser not working
12 Years Ago
Fixed leather sleeping bag missing rename dialog
12 Years Ago
Backup.
12 Years Ago
updated radiation to work somewhat properly
12 Years Ago
Fixed NREs
12 Years Ago
Reapplied changeset 5154 to UIScene Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
12 Years Ago
Changed ParentRedirect to AIObstacleRedirect Strip some unused components from trees if clientside
12 Years Ago
updated native dlls
12 Years Ago
Unity keeps modifying this
12 Years Ago
Added spawnable component to loot barrel 2 Made spawn handler log an error if a prefab does not have a spawnable component
12 Years Ago
Forgot early exit if no spawnable component is present
12 Years Ago
Fixed corner case in atmospheric blend; pending robustness testing
12 Years Ago
Added Prefab.LoadRandom Added GameManager.CreatePrefab overloads that take a parent transform Added RandomDecor class Made all ICullable components get removed serverside Moved mushroom prefabs to decor Added randomized mushrooms to a certain tree prefab (test)
12 Years Ago
Fixed corner case properly following broader robustness testing
12 Years Ago
Fixed menu not hiding when creating game in editor Fixed dialog not swallowing keys Can escape out of dialogs Redesigned sleeping bag dialog Redesigned code lock dialog Code lock dialog has beeps Sleeping bag rename dialog selects input area, fills in current value
12 Years Ago
Server compile fixes
12 Years Ago
Added Rust.Application.isQuitting
12 Years Ago
Hangar building 1 - LODs,collision,prefab scene and some texture tweaks.
12 Years Ago
Proper item description translations Fixed translations breaking newlines
12 Years Ago
Fixed sleeping bag options not showing if locked by timer Fixed sleeping bag not renaming is name is long/short Made spawn in sleeping bag spawn in the right sleeping bag Fixed sometimes respawning where you died
12 Years Ago
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects) Added missing prefab references to prefab scenes Added second ranomized entrance to radtown_small (test) Added third game manager (only used for decor if inside the editor) Fixed all decor having stripped meshes inside the editor
zon
12 Years Ago
Merged NPC steering changes.
12 Years Ago
merge from main
12 Years Ago
merge from main again
zon
12 Years Ago
Fixed AIObstacleRedirect merge problem.
12 Years Ago
merge from main
12 Years Ago
Fixed drag icons from belt bar not showing Fixed belt bar movement on click/drag Inventory menu selected items get unselected properly Fixed inventory contents sometimes being all shirts Optimized inventory network updates when moving +stacking items
12 Years Ago
Added grass to LegacyLevelTerrain
12 Years Ago
Added grass to TestLevel because why not
12 Years Ago
radiation changes back in
12 Years Ago
Added missing references finder util Fixed a bunch of missing references
12 Years Ago
Forgot to check in the updated roof materials for stone roof
12 Years Ago
Blueprint icon
zon
12 Years Ago
Fixed how AISense handles AIObstacleRedirect.
12 Years Ago
Increased blueprint scrollwheel sensitivity
12 Years Ago
Fixed blurry steam avatars
12 Years Ago
Made rad town placement attempt upper bound more sane
12 Years Ago
swizzled green channel
12 Years Ago
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture Enabled back blending between base normal map and splat detail normals (now fixed)
12 Years Ago
animations and sound effects all done for the view model pump shotgun
12 Years Ago
forgot something
zon
12 Years Ago
NPC population is now logged just before respawning.
12 Years Ago
wm_ version of the pump shotgun.
12 Years Ago
updated radzone amounts
zon
12 Years Ago
NPC population logging now includes player count.
12 Years Ago
merge from main
12 Years Ago
Craft queue info in blueprint list Right clicking blueprint cancels queue'd craft
zon
12 Years Ago
Option<T>.isEmpty no longer creates garbage.