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134,340 Commits over 4,444 Days - 1.26cph!

9 Years Ago
Facepunch.Unity.dll
9 Years Ago
wood half wall block models/col/gibs - block prefab updated
9 Years Ago
Don't let OutputHandler.OnMessage throw exceptions
9 Years Ago
Merge from Unity2017.2
9 Years Ago
stone half wall block models/col/gibs - block prefab updated
9 Years Ago
metal half wall block models/col/gibs - block prefab updated
9 Years Ago
Hapis progress
9 Years Ago
toptier half wall block models/col/gibs - block prefab updated
9 Years Ago
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
9 Years Ago
Updated Apex AI to 2017.2
9 Years Ago
Fixed roads / powerlines getting interrupted by rivers
9 Years Ago
Hapis progress
9 Years Ago
Restored culling stats display; editor-only
9 Years Ago
Hapis Progress
9 Years Ago
More work on the road network generation in preparation of monument in / out points
9 Years Ago
worldmodel outlines (off by default)
9 Years Ago
compile fix
9 Years Ago
color changes
9 Years Ago
Hapis progress
9 Years Ago
python icon setup
9 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
9 Years Ago
Roads no longer sometimes go through water
9 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
9 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
9 Years Ago
Added gizmos to TerrainPathConnect
9 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
9 Years Ago
Updated powerline layout to same algorithm roads are using
9 Years Ago
Monument placement optimizations
9 Years Ago
Subtracting 24065
9 Years Ago
Preliminary road / power connection points for all monuments
9 Years Ago
Updated Apex to 2017.1
9 Years Ago
Mining quarry A progress backup
9 Years Ago
PathFinder.Point implements IEquatable
9 Years Ago
Hapis progress
9 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
9 Years Ago
Road and powerline tweaks
9 Years Ago
Mining quarry A progress
9 Years Ago
Cleanup
9 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
9 Years Ago
potential satchel fix
9 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
9 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
9 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
9 Years Ago
overlay improvements
9 Years Ago
bonefollower fixes
9 Years Ago
chairtest false
9 Years Ago
minor debugcam fix
9 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
9 Years Ago
Hapis progress
9 Years Ago
Network++