branchrust_reboot/maincancel

38,744 Commits over 4,536 Days - 0.36cph!

57 Days Ago
merge from game_room_dlc
57 Days Ago
merge from automated_testing
57 Days Ago
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57 Days Ago
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57 Days Ago
merge from BoatVendor_BPchange
57 Days Ago
merge from NestHat_T1
57 Days Ago
merge from demo_ui_2
57 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
57 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
57 Days Ago
merge from demo ui 2
57 Days Ago
Fix old AIs not fleeing when player is unreachable
57 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
57 Days Ago
Merge from WolfHeaddress_Workbench
57 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
58 Days Ago
merge from hackweek_sv_pie_menu
58 Days Ago
merge from editor_fix_cpu_affinity -> main
58 Days Ago
merge from fix_serverport_editor -> main
60 Days Ago
merge from cui_updates
60 Days Ago
merge from demo_ui_2
60 Days Ago
merge from fix_itemmanager_domain_reload -> main
60 Days Ago
merge from demo_ui_2
60 Days Ago
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60 Days Ago
Fix NRE in FinishLoadingRoutine
60 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
60 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
60 Days Ago
merge from fix_elevator_button_restart -> main
60 Days Ago
merge from game_room_dlc
60 Days Ago
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60 Days Ago
merge from fix_bag_nickname -> main
2 Months Ago
merge from game_room_dlc
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from sv_console_history
2 Months Ago
merge from sv_console_history
2 Months Ago
Merge from analytics_apartment_events
2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
2 Months Ago
merge from ragdoll_selfcollision_fix
2 Months Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
2 Months Ago
merge from demo_browser_search
2 Months Ago
merge from siegeweapon_firedamage
2 Months Ago
merge from siegeweapon_firedamage
2 Months Ago
Merge from sign_build_fix
2 Months Ago
Merge from lootspawn_stack_fix
2 Months Ago
merge from codegen_timings -> main
2 Months Ago
Merge from bag_compass_marker
2 Months Ago
merge demo2 to main
2 Months Ago
merge demoui 2 to main
2 Months Ago
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2 Months Ago
merge from high_wall_upkeep -> main