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105,903 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Minor prefab fixes
10 Years Ago
Reduced log thickness on building pieces. Replaced frame meshes. Reworked materials for building pieces. Reaplaced nighttime LUT image. Some things may be ugly.
10 Years Ago
updates to player pickaxe idle & attack anims
10 Years Ago
updates to torch player anims
10 Years Ago
Added AimAtCamera and DrawAimLine to PlayerModel scene Tweaked Player model lookat IK
10 Years Ago
Changed spawn handler to have a density (# per km^2) rather than a fixed number per population
10 Years Ago
Fixed terrain quality not being applied on initial scene load (Performance++)
10 Years Ago
Print confirmation when RCon is started
10 Years Ago
Fixed forest 4 tree 4 enjoying himself some post billboard fade invisible time
10 Years Ago
Properly fixed the night texture (don't modify stuff in Third Party, use the duplicate material so that we can update without worrying)
10 Years Ago
10 Years Ago
Fixed the terrible night stars.
10 Years Ago
10 Years Ago
finished the crouch/jog/run animations for the player holding a bow
10 Years Ago
Foundation update
10 Years Ago
changes to pickaxe world model. Added quick hammer world model.
10 Years Ago
Added dymanic znear Turn construct vision off when not holding a planner Hide debug building skin squares
10 Years Ago
Particle Dictionary - cache prefab names (speed)
10 Years Ago
Bolt rifle map changes
10 Years Ago
Bolt rifle material rename and tweaks. No longer uses skin shader.
10 Years Ago
Added foundation conditions
10 Years Ago
Added rigidbody to socket_handle
10 Years Ago
Foundation first draft, fixed wall collisions set to trigger.
10 Years Ago
fixed hole in neck player mesh issue
10 Years Ago
Disabled PVT by default on Procedural Map, moving to a test scene for now Fixed Amplify Motion shader compilation errors on d3d11_9x target
10 Years Ago
Made beartrap, furnace, sleepingbag craftable Added railing component (low wall)
10 Years Ago
Minor tweaks to the terrain generator configuration
10 Years Ago
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10 Years Ago
Enabled procedural virtual texturing in TestLevel_PVT (fully enabled) and Procedural Map (toggle in terraingen) scenes
10 Years Ago
Added end caps to wall, window, door components
10 Years Ago
Merged procedural virtual texturing
10 Years Ago
Preparing test level materials for merge into main
10 Years Ago
Merged with base
10 Years Ago
Voice recording HUD notification Fixed voice playback not always working
10 Years Ago
Wolf corpse now gives animal fat
10 Years Ago
Simplified conditional models system Added conditional edges for window, door
10 Years Ago
Moved water fog volume to the water layer
10 Years Ago
Moved clouds and auroras to the sky layer
10 Years Ago
Ensured that all decor objects are on the world layer
10 Years Ago
Added a dev layer toggle console commands
10 Years Ago
Procedural map fully supported and running procedural virtual texturing
10 Years Ago
Window piece was mistakenly overwritten, commited new prefab
10 Years Ago
changed the player animation state machine so each of the weapons have their own overlay sub state.
10 Years Ago
player animations for attack / deploy / reload while holding a rifle.
10 Years Ago
More light tree and shrub files
10 Years Ago
made some changes to the player animation state machine; added prone/crawling animations.
10 Years Ago
Added first draft floor, window and stairs for the log building set.
10 Years Ago
Building part skin sets now work
10 Years Ago
More shrub stuff.
10 Years Ago
Fixed bad translucency on forest 4's.