reporust_rebootcancel

121,835 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Merge from main -> attachment_item_move
3 Years Ago
9th birthday cake setup and icon
3 Years Ago
Added Lewis's updated perm store item icons
3 Years Ago
A couple of visual UI fixes
3 Years Ago
Better layout for the player widget UI cards when player has split
3 Years Ago
Fix playingSplitCards not clearing per round
3 Years Ago
merge from chat_qol
3 Years Ago
Merge from weaponskins
3 Years Ago
related materials review
3 Years Ago
re-worked oilrig_trims textures added some metal and rusty specific maps
3 Years Ago
slightly enlarged the market terminal search icon
3 Years Ago
Show both scores if the player has split
3 Years Ago
Split cards use the small card images in the 2D UI. Small screen UI now shows basic info about having a split.
3 Years Ago
merge from save230 - Staging wipe
3 Years Ago
Disable scarecrowpopulation
3 Years Ago
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
3 Years Ago
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
3 Years Ago
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech Removed a UGC reporter log
3 Years Ago
Fix the world seed info HUD not showing corect information (will require a server update)
3 Years Ago
Splitting WIP
3 Years Ago
Fixed some broken particle effects on snow machine Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
3 Years Ago
Refactor, creating CardPlayerDataBlackjack as a separate subclass of CardPlayerData, with a separate ProtoBuf message as well. Allows for more Blackjack-specific per-player content. This is mainly to support Split well, but helps Insurance as well. Originally I tried to do this in a bit of a nicer way with generics, casting PlayerData in CardGameController to the player data type of the subclass. But generics and MonoBehaviours really don't mix well. In the end there's just a bit of casting instead.
3 Years Ago
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
3 Years Ago
Merge from beltbar_improvements
3 Years Ago
Updated with icon from Paddy
3 Years Ago
Exposed limit fps in menu option
3 Years Ago
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
3 Years Ago
Don't use corner icon for light indicator, added a new 1px high line on the bottom of the icon instead
3 Years Ago
Merge Main -> Caboose
3 Years Ago
Merge from main
3 Years Ago
added windows + double sided material variation updated prefab
3 Years Ago
Fix world model held cards not correctly syncing with hand position while caboose is moving Added BaseMountable.PostLateUpdatePlayer, this gets called after all IK and animation updates are complete
3 Years Ago
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3 Years Ago
Added BlackjackMachine.static for modders to place one on its own.
3 Years Ago
Added back the missing window plane
3 Years Ago
merge from Caboose
3 Years Ago
Various fixes
3 Years Ago
Fixed being able to pick up the XOR switch on the caboose
3 Years Ago
Fixed errors when hitting the blackjack table with a hammer when the caboose is damaged. Adjusted blackjack table and card table bounds.
3 Years Ago
Trigger fixeroos
3 Years Ago
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
3 Years Ago
Fixed wrong-layered Vehicle World colliders for the top of the caboose
3 Years Ago
Caboose dressing prefab with exterior lighting and culling volume Neon material tweak
3 Years Ago
Scene backup. Caboose string light mesh changes to facilitate the modified shape
3 Years Ago
Fixed compile error again ( GetHeldItem() is client only)
3 Years Ago
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3 Years Ago
Fix compile error from CS 75929 (attachment_item_move merge)
3 Years Ago
Fix ping showing as int.maxvalue
3 Years Ago
merge from attachment_item_move
3 Years Ago
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