reporust_rebootcancel

121,835 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Fix split result showing as Loss instead of None when not used
3 Years Ago
Show winnings as a value minus the amount paid in
3 Years Ago
If the player already has a 100% optimal result, end their turn. There's no point asking if they're like to hit on 21
3 Years Ago
Remove a temp setting
3 Years Ago
Adjust how the results text displays scrap won
3 Years Ago
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3 Years Ago
Merge from beltbar_improvements
3 Years Ago
Fixed player widget card layout issue
3 Years Ago
Adjusted flashlight icon, now sits behind weapon icon
3 Years Ago
Split result text for the main UI
3 Years Ago
Fix swapping weapon attachments while an attached light was active leaving the icon on incorrectly
3 Years Ago
Merge from main
3 Years Ago
Small monitors can now display results for two hands at once (splits)
3 Years Ago
Fix compile for now, just need to sort out the round result text
3 Years Ago
Prioritize querying servers that have not being queried before
3 Years Ago
Merge from main
3 Years Ago
▊▅▇▆▉▅█▉█ ▌▉ ▄▄▆▍▆▍▋▋▋ ▉▌▌ ▅▉█▋▉▅ - ▌▊▋ ▋▉█ ▋▇▇ ▄█ ▆▄▆ ▄▊▉▊▌▍▄▊ - ▇▇▆▅▋ ▇▅▋▅█▍▇▉ ▆▋▆█▌▆▍ -▊▊▇█▉▊▋ ▉▍▋▍▉_▅ ▆▇███▋█▅ (▉▌▍ ▇▊▋▌▌▇▆▄ ▋▄▄▊ ▍▌▉▅▊ ▉▌ ▇▉▇▆▇▌! )
3 Years Ago
Adding support for multiple results per player WIP. Who would have thought a card game would exist where each player can have more than one result per round? Yet here we are.
3 Years Ago
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3 Years Ago
Merge Main -> Caboose
3 Years Ago
Double fixed being able to pick up caboose XOR switch
3 Years Ago
Initial setup for menu2 dev (empty prefab, enable it from Tools -> Menu2 menu)
3 Years Ago
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3 Years Ago
Merge from networkgrid_layers
3 Years Ago
More fixes.
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
More fixes for sorting not being applied after querying server for ping
3 Years Ago
Added 'clear_browser_cache' to reset the cache
3 Years Ago
Make the dungeon network group layers repeat every 100 units up so we have more than dungeon layer for more network isolation
3 Years Ago
Sort servers when ping is updated & set logging as editor only
3 Years Ago
Warehouse -fixed geometry - tweaked collider and separated it for different pieces/materials, metal, concrete, glass - replaced doors with a statistic version
3 Years Ago
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3 Years Ago
Fixed remaining bugs with custom ocean level
3 Years Ago
Bugfixes and final polish on Caboose Dressing prefab.
3 Years Ago
Add support for layers along the Y axis (up) to network grid so it's now "3D" ish
3 Years Ago
Toggling "Use Cache" will refresh server browser
3 Years Ago
merge from attachment_item_move
3 Years Ago
fixed weird burst behavior when holstering/reloading
3 Years Ago
fixed client/server compile errors
3 Years Ago
Fixed weapon attachment restrictions per weapon not being enforced
3 Years Ago
merge from main
3 Years Ago
- industrial conveyor mesh - industrial splitter mesh entry points fits nicely with the currently pipe radius.
3 Years Ago
More distinction between ownership and active control. Can now clear active control link without disowning a pet. Map markets get correctly destroyed for uncontrolled but still owned pets. Dogs get disowned when removing harness. More cleanup.
3 Years Ago
merge from attachment_item_move
3 Years Ago
Merge from main
3 Years Ago
Allow all versions of servers in editor server browser
3 Years Ago
Merge from main -> cached_server_browser
3 Years Ago
Fix hazmats being attachable to weapons
3 Years Ago
wip ownership rework/simplficationa cross pet types