122,033 Commits over 4,048 Days - 1.26cph!
Fix Caboose XOR switch pickup again
Fix ChooseSpawnZone returning zone name instead of key
Move canvas disabler addition to the correct part of preprocess
Apply PreProcess to core UI prefabs
Add canvas disabler to canvas in preprocess
Cherry pick from canvas_disabler branch
- canvas disabler component
- disable ui culling
merge form attachment_item_move
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Fix prefab merge screwup in MenuUI.Options
ToggleResolution.Dropdown field was set to null when it wasn't supposed to be
Expose option to invert Y axis while mounted on the options menu (already existing vehicle_flipy convar)
Fix memory cells not reducing passthrough power by 1
Merge from main -> xor_passthrough_fix
Add deploy offset so all switches & splitter can be placed near the floor
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
Add team members to recently seen players (for assigning bags & auth)
Slight optimization
Fix weapons not able to be dragged and swapped
fixed perf.playermodel scene
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Merge FontWarningFix -> Main
Instead of pre-creating the Blackjack machine monitor canvases, create them only on the client. Should resolve the font errors that were showing up with using RealmedRemove
Another caboose XOR switch pickup fix attempt
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Nuclear missile silo dressing progress
Metal detail decals / textures, meshes and prefabs
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Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
Hobobarrel static & deployed prefab setup and polish.
Fixed World.Config allocation mumbo jumbo
Fixed ocean level not updating right away
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