140,274 Commits over 4,352 Days - 1.34cph!

3 Days Ago
Codegen
3 Days Ago
merge from new_console-ui
3 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
3 Days Ago
Merge from conveyor_min_fix
3 Days Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
3 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
3 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
3 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
3 Days Ago
Merge from main
3 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
3 Days Ago
First pass on recording new data into a track UI kinda functional
3 Days Ago
Add a few more preloaded error objects
3 Days Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
3 Days Ago
Merge from main
3 Days Ago
Codegen
3 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
3 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
3 Days Ago
Re-enable engine ui2
3 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
3 Days Ago
fix up armored ladder hatch sound implementation
3 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
3 Days Ago
Merge from armored_ladder_hatch
3 Days Ago
Cleanup
3 Days Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
3 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
3 Days Ago
imported and assigned sounds for the armored ladder hatch
3 Days Ago
snake 256m -> 128m
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
manifest
3 Days Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
3 Days Ago
grenade_molotov 256m -> 128m
3 Days Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
3 Days Ago
Reduce exposed stash network distance from 258 -> 128 meters
3 Days Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
3 Days Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
3 Days Ago
moer charm attachment points
3 Days Ago
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list
3 Days Ago
Added door controller slots to the outside of the armored hatches
3 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
3 Days Ago
Fixed pivot on Kiosk E decals
3 Days Ago
Decal work on Kiosk E
3 Days Ago
Backpack is always showing on the 7th slot Open folder button
3 Days Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
3 Days Ago
(potentially) Fix signage pooling issues.
3 Days Ago
Fix main menu manager start up error when running with main menu disabled.
3 Days Ago
Merge from main
3 Days Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
3 Days Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
3 Days Ago
Another partial fix for small hunting trophy
3 Days Ago
partial fix for point/spot light biasing inconsistency with BiRP