132,658 Commits over 4,232 Days - 1.31cph!

2 Days Ago
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2 Days Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
2 Days Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
2 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
2 Days Ago
fix dupe translation key
2 Days Ago
ambience emitter changes and added ambience trigger script
2 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
2 Days Ago
merge from birthday2025 -> main
2 Days Ago
easel lods and gibs
2 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
2 Days Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
2 Days Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
2 Days Ago
PT Boat cabin light addition
2 Days Ago
Added Salvaged Cleaver Worldmodel
2 Days Ago
XXL seamless artist canvas paintable WIP and tests
2 Days Ago
Fixing skinning for ammo box on 50 cal single rig
2 Days Ago
3p update
2 Days Ago
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2 Days Ago
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2 Days Ago
- set boat/building planner to use viewmodel renderer
2 Days Ago
mat/texture/folder organisation
2 Days Ago
merge from main
2 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
2 Days Ago
set 3p boat & building planner, added 3p anims
2 Days Ago
Merge from naval_missions
2 Days Ago
removed all textures/materials
2 Days Ago
Remove using from MapMarkerMissionProvider
2 Days Ago
merge from main
2 Days Ago
merge from deep_sea
2 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
2 Days Ago
Small engine detailed colliders.
2 Days Ago
Merge from naval_missions
2 Days Ago
Post merge fixes
2 Days Ago
Updated Prefab to re-include sensor rotation
2 Days Ago
Fix steering wheel art not getting removed from server.
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from parent
2 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
2 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
2 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
2 Days Ago
Fixing skinning for 50 cal right rig
2 Days Ago
Updated screen material
2 Days Ago
merge from naval_update
2 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
2 Days Ago
Merge from main
2 Days Ago
Fix "look rotation vector is zero" error spam
2 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
2 Days Ago
Fixing 50 cal front left mesh vertex offset
2 Days Ago
Fix naval scientist corpse using normal scientist skin
2 Days Ago
merge from boat_building