254,761 Commits over 3,990 Days - 2.66cph!

2 Days Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
2 Days Ago
More work on jungle ziggurat monument
2 Days Ago
Snip dodgy GetHashCode override, make sure inventory slots are rebuilt when contents change
2 Days Ago
Stop gluon fx, gauss chargeup on disabled not destroy
2 Days Ago
revert_sprinkler_amount -> main
2 Days Ago
Revert changes
2 Days Ago
Show progress (#/#) when downloading files in loading screen
2 Days Ago
GraphCompiler no longer throws error when multiple NodeErrors occur on the same node in Shadergraph Replace GraphCompiler.NodeStack with GraphCompiler.InputStack to prevent Circular Reference detection when a node is being re-referenced through a different input.
2 Days Ago
fix server build
2 Days Ago
fix server build (IndirectUtil)
2 Days Ago
fix server build (FastDebugDraw)
2 Days Ago
hopper, beehive 4k textures and materials
2 Days Ago
remove log
2 Days Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
2 Days Ago
updated chicken coop deploy prefab
2 Days Ago
ghost_sprinklers_fix -> main
2 Days Ago
Removed explosive damage recursion causing an infinite loop
2 Days Ago
chicken coop LODs coop hatch custom mesh collider
2 Days Ago
Tie sprinkler on/off state to consumption amount
2 Days Ago
Merge from fast_debug_draw
2 Days Ago
Merge from /main
2 Days Ago
Fix for right forearm issue on eating pie animation
2 Days Ago
Final conversion.
2 Days Ago
Fixed single plant pot pickup and repair pointing to large planter
2 Days Ago
merge from flameturret_optimisation
2 Days Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
2 Days Ago
Use PlayerData.All when spawning players on StartGame, some may be connected but not yet active
2 Days Ago
beehive LODs, gibs, guidemesh
2 Days Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
2 Days Ago
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2 Days Ago
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2 Days Ago
crafting_update -> Aux2
2 Days Ago
siegeweapons_terrain_proxy_fix -> main
2 Days Ago
Shut down properly before reconnecting - ensure we've destroyed the scene etc
2 Days Ago
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2 Days Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
2 Days Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
2 Days Ago
bees -> crafting_update
2 Days Ago
Fixed natural beehive not being hittable
2 Days Ago
added ceramic_tiles_a material https://files.facepunch.com/jason/1b1811b1/sbox-dev_Cy2XX8JZ3Z.png
2 Days Ago
Fix pooling error on Natural Hives
2 Days Ago
bees -> crafting_update
2 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
2 Days Ago
Bugfix: found another invalid scatter Tests: none, will come next
2 Days Ago
merge from crafting_update
2 Days Ago
Merge from cinematic_lod_convars
2 Days Ago
merge from /cooking_workbench_fixes
2 Days Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
2 Days Ago
Compile fix