137,087 Commits over 4,474 Days - 1.28cph!

5 Days Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
6 Days Ago
Fixed the lighting discrepancies between BRP and RRP
6 Days Ago
Export viewmodel pool animations at origin
6 Days Ago
Heavy fuse world models and variants.
6 Days Ago
Add "Thank you" response option after buying an apartment and they explain how it works
6 Days Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
6 Days Ago
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
6 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
6 Days Ago
glowing wallpapers - texture renames, updated icons and material types
6 Days Ago
missing files
6 Days Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
6 Days Ago
re-export 3p pool animations facing correct direction
6 Days Ago
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
6 Days Ago
Removed obselete ServerSubscriptions feature
6 Days Ago
Fixed the issue with point/spot light shadows not showing on RRP
6 Days Ago
paper zfighting floor2
6 Days Ago
fix for the gaps by subway entrance
6 Days Ago
apartment complex s2p
6 Days Ago
signage of rooms for rent on the marketplace side
6 Days Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
6 Days Ago
boosted hanging tarps draw distance 2x
6 Days Ago
binbags are more orderly
6 Days Ago
zipline dismount points
6 Days Ago
electric wires path update
6 Days Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
6 Days Ago
bespoke collision pass on the foundation lip
6 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
6 Days Ago
ensure fake players queue is cleared on shutdown
6 Days Ago
increased prevent building radius
6 Days Ago
layout changes
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
Update crash remains entity with new art
6 Days Ago
Merge from satellite_art
6 Days Ago
Gameplay tweaks
6 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
6 Days Ago
made clan map more like paper with the limited shader functionality
6 Days Ago
merge main -> rust_relay_server
6 Days Ago
merge from glowing_wallpapers
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
added ping to socket to attempt to keep the socket connection alive during low load
6 Days Ago
exported 3p hit reaction animations
6 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
6 Days Ago
slightly brightened emissive on neon carpets mats
6 Days Ago
tweaks to neonspace carpet bc and em
6 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
6 Days Ago
fixed material offset
6 Days Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
6 Days Ago
merge from glowing_wallpaper