254,769 Commits over 3,990 Days - 2.66cph!

Yesterday
Fixed laser light color selection showing red twice - green was using the red token
2 Days Ago
Add ownership when item is taken from advent calendar
2 Days Ago
added cinderblock_02 + painted blend materials https://files.facepunch.com/jason/1b1811b1/sbox-dev_92kwziR9VS.png
2 Days Ago
siegeweapons_terrain_proxy_fix -> main
2 Days Ago
Put on the other catapult World Colliders
2 Days Ago
crafting_update -> Aux2
2 Days Ago
bees -> crafting_update
2 Days Ago
- Beehive trigger fix - More material changes
2 Days Ago
merge from sirenlight_culling_fix
2 Days Ago
crafting_update -> Aux2
2 Days Ago
bees -> crafting_update
2 Days Ago
Make a start on host-authoritative damage/death
2 Days Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
2 Days Ago
More circular test bee particles
2 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
2 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
2 Days Ago
Updated .meta
2 Days Ago
Removed ItemInformationPanel.EligableForDisplay warning log
2 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
2 Days Ago
Art Progress
2 Days Ago
Rework how LZMA decompression works for BSP files The existing code was awful. The new one is less wasteful. Make util.TableToJSON output whole numbers without decimal point Minor cleanups
2 Days Ago
flameexplosive_effect_alignment_fixes -> main
2 Days Ago
Fixed Flame Explosive splash effect not listening to normal alignment
2 Days Ago
merge from horse2_fixes/handling
2 Days Ago
Fixed horse head motion going crazy at low framerates
2 Days Ago
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2 Days Ago
merge from horse2_fixes/handling
2 Days Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
2 Days Ago
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2 Days Ago
Fixed DLSS server compile errors
2 Days Ago
Merged DLSS/DLAA AMD crash fix into main
2 Days Ago
Track other messages too like spawn and destroy messages and their frequency. Add a temporary command to log the top 10
2 Days Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
2 Days Ago
tiger ledge attack reexport with no vertical movement
2 Days Ago
wip food anim events
2 Days Ago
Merge from fast_debug_draw (expand character set)
2 Days Ago
Motion editor selection moving tweaks
2 Days Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
2 Days Ago
Remove debug logs Fix repeated connect/disconnect messages. Load human character if player avatar has `PrefersHuman`
2 Days Ago
Copy bone scale from GameObject instead of internal bone Can't use TryGetBoneTransform because it still holds the old transform (before gibbing) Fixes: sbox-deathmatch/issues/129
2 Days Ago
Merge from main
2 Days Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
2 Days Ago
Make scrub bars into GraphicsItems instead of Widgets Fix drawing pointers Motion edit mode selection rewrite https://files.facepunch.com/ziks/2025-02-18/sbox-dev_qA1VlvNMgf.mp4
2 Days Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
2 Days Ago
merge from main
2 Days Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
2 Days Ago
Fix the CloudBrowser infinite scrolling only working in List View.
2 Days Ago
reverting flashbang anim controller change
2 Days Ago
Re-organize scripts Popover component, js Button component Fix Brix not being disposed properly Add PlayFundService.UpdatePayments AutoComplete component User Select component Org PaymentRules page Add InputRange Username takes a SteamId Store/Restore Org.PaymentRules Column footer support Payment rules editor cleanup
2 Days Ago
- added asset folders - added viewmodel blockout to viewmodel prefab