193,723 Commits over 4,079 Days - 1.98cph!

11 Days Ago
Prevent dropped boomerang from slipping behind entities Ensure boomerang impact effects are always played at the same place Don't bother trying to handle bones on the server - it never matches
11 Days Ago
Merge from main
11 Days Ago
Updates to the home screen, adding new elements and styling
11 Days Ago
Fixed shader error in Amplify Rust/Standard template
11 Days Ago
merge from main - RC
11 Days Ago
Set spatiallyAwareEnvironmentVolumes convar default to false
11 Days Ago
Boat building station deployable/item basic setup
11 Days Ago
Fixed Hammer crash when browsing models
11 Days Ago
Fixed Hammer crash when browsing models
11 Days Ago
Fix Hammer crash when trying to browse models Minor cleanups
11 Days Ago
added lines back in to ground_guide and added corner triangle
11 Days Ago
fixed water culling happening outside the hatch of tunnel entrances
11 Days Ago
Update: prototype of continuous allocation tracking is working - started with profile.watchallocs [Name, default="Allocs"] - can be stopped with profile.stopwatchingallocs Dumps [Name].json.gz with data about allocs and associated callstacks. Still hardcoded to trigger export every 3 frames. Exporter frequently gets lost in the bin stream, and needs to be optimized (craggy has noticeable stutter). Tests: in CLIENT+SERVER editor on Craggy with allocation tracking.
11 Days Ago
merge from main - RC
11 Days Ago
added "up" triangle to floor guide
11 Days Ago
merge from vine_disable_convar
11 Days Ago
merge from vine_movement_nre
11 Days Ago
Fixed vinyl mat missing albedo
11 Days Ago
Skin fixes, changed flooring and ceiling paper default skin
11 Days Ago
merge from main
11 Days Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
11 Days Ago
Item setup Manifest
11 Days Ago
Also disable the tree shooting/throw back mechanic if allowVineSwinging is disabled
11 Days Ago
Added server.allowvineswinging convar, will prevent players from interacting with vines (interact prompts will still appear)
11 Days Ago
Possible NRE fixes for vine mountable (no known repro)
11 Days Ago
Found a duplicate camera
11 Days Ago
Fixed ModelVIewer being compiled out of builds incorrectly, causing missing component warnings in builds Prefabs with the "Editor" tag will now be excluded from asset bundle builds, marked all model viewer prefabs with this tag to stop them being included in builds
11 Days Ago
Ensure child classes of SyncVar are picked up in SyncVar Codegen Initial profiling pass. Virtually no memory overhead for send/receive, and very little for the queue (pooled)
11 Days Ago
Fix non packed syncvars attempting to use the cheap int ids used with regular packed sync vars (will try and incorporate this before release)
11 Days Ago
Locally cache a reference to queue sending action for each entity that needs it - use that for invoke repeating and cancel invoke
11 Days Ago
Cleanup start/stop queue methods Return hashset to the pool on stop
11 Days Ago
Vehicle fuel systems now trigger an immediate fuel check when fuel is added or removed Fixes 1-2s delay on vehicles becoming usable after inserting fuel, should now be processed immediately
11 Days Ago
Conditional sync vars now force sending. We use force here due to memory. onditionals could be added to the queue for specific values, and then by the time the queue processes it the value may have changed. Invoking force prevents us from having to maintain a dictionary of values for every entity
11 Days Ago
Server -> Client Syncvars properly syncing up via a fixed repeating queue Cancel repeating invoke on entity destroy Bitmask setup as a uint - 32 sync vars max per class
11 Days Ago
Remove graphics.viewModelCamera convar, will be forced to true Left all code in place in case we need to roll it back
11 Days Ago
Progress on weather fog levels.
11 Days Ago
nil is a valid NW type
11 Days Ago
add way to override weather profile with live editing support
11 Days Ago
Move FogMultiplier to WeatherPreset
11 Days Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
11 Days Ago
Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats
11 Days Ago
Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history
12 Days Ago
merge from main - RC
12 Days Ago
merge from coco_protection
12 Days Ago
Wall window
12 Days Ago
Doorway
12 Days Ago
Fix croc not being able to attack dpv, boogie board, kayak and rowboats
12 Days Ago
Fix croc trying to attack cars and shelters with no success
12 Days Ago
Floor. Additional placeholder building station prefab.