198,711 Commits over 4,140 Days - 2.00cph!
fix cloud config override issues
add all cloud configs to list on climate
fix inconsistencies loading weather preset/cloud config on server vs client
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
Added debug.resetfogofwar
Store search bar first pass
Polished the navigation
Namings for final vcloud profiles.
Final consistency pass for legacy vs volumetric modes.
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Do correct reset filter - used the wrong method
Automatically hide mode when you go into official categories
Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content)
Dont select vanilla by default
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Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation.
Added DebugDrawDimensions.
Fix (swap) movement properties for heavy legs and chest
Store general tab navigation
locker workshop guide fix
Merge Pull Requests
* Localize old spawnmenu categories for addon added entities
* Disable mouse3/4/5 input on DAdjustableModelPanel
Update dedicated server UI
Added workshop collection entry box, gamemode selection and remove mandatory RCON password
Replace Steam icon in SRCDS UI with gmod one
Disable SRCDS UI loading some animation images that dont exist
the pane ls always hidden anyway
Add lightup pips when entering code in hazmat codelock skin
merge from marker_buttons
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again.
Jank fix for empty types in code gen by counting fields.
merge from reduce_log_history
merge from turret_minigun_fixes
New: DemoBuildingsViewer(Tools/Demo Buildings Viewer) - utility to extract buildings from a demo and create a scene of them
- Fixed VisualFoodSetting.PreProcess to nominate for deletion, instead of destroying directly
Currently only looks at keyframe 0 to detect building entities, which doesn't seem like enough
Tests: used a client demo from a release server to spawn a bunch of building scenes
Check drop data in hero update
Home Screen:
Only show twitch drop tile if there are on going twitch drops
Show how long is left until drops end
Only update modal window UI when we need to
merge from indirect_instancing
Adding pilot hazmat test with burst cloth
Store general tab navigation wip
Resetup player profile and premium icon
Enable GPU instancing and Read/Write on 5913 assets
Use culture to translate shorthand values before we display them
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Remade Server Browser:
Swap single browser logic for multi-browser like the old menu.
Remake mode categories as large toggle buttons.
Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle.
Add shorthanded player counts.
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.