137,075 Commits over 4,444 Days - 1.29cph!

6 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
6 Days Ago
S2P apartment complex
6 Days Ago
Added the full setup for the default volume profile settings asset
6 Days Ago
merge from apartment_complex_monument/terminal_ui
6 Days Ago
Missed one
6 Days Ago
Minor layout fixes
6 Days Ago
Improved the intro sequence
6 Days Ago
Test save loading fixes I just used for testing/profiling on a real save
6 Days Ago
Override player's eye pos when checking camera so LODs are loading
6 Days Ago
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
6 Days Ago
Merge from shadowlod_fix
6 Days Ago
implement swings
6 Days Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
6 Days Ago
Test list
6 Days Ago
setup baseplate render (toggelable) inside sculpting gui
6 Days Ago
Added CCTV cameras in small medium and large apartment prefabs
6 Days Ago
Clicking on a rented room shows a cctv feed of inside the room
6 Days Ago
main -> game_room_dlc
6 Days Ago
fixed typo in apartment NPC vendor room upgrade text
6 Days Ago
Converted roadsigns into harvestable versions
6 Days Ago
softcore_tc_stack_fix -> main
6 Days Ago
fixed incorrect grab / drop SFX for ballistic leg armor
6 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
6 Days Ago
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
6 Days Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
6 Days Ago
Split the roundabout and swing models
6 Days Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
6 Days Ago
Apartment complex zones audio weaks
6 Days Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
6 Days Ago
Merge from conversation_disconnect_fix
6 Days Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
6 Days Ago
Merge from apartment_complex_monument
6 Days Ago
S2P apartments to make sure sign changes get picked up
6 Days Ago
demo_comptatbility_editor_fix -> main
6 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
6 Days Ago
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
6 Days Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
6 Days Ago
Demo compat manifest!
6 Days Ago
merge from main
6 Days Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
6 Days Ago
Disable shadows on LOD2/3 of the rentable shop signs
6 Days Ago
Fixed shop D not using sitting NPC Apartments S2P
6 Days Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
6 Days Ago
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
6 Days Ago
Fixed not being able to delete sell orders
6 Days Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
6 Days Ago
merge from main
6 Days Ago
gamesroom minifridge - textures updated
6 Days Ago
Fixed rent multiplier not getting reset when a player closes the store manually
6 Days Ago
Unify motion vector colour format preferences