254,392 Commits over 3,990 Days - 2.66cph!
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
Sunflower collectable setup.
Added spawn population.
Added to spawners.
Orchid population.
Added orchid and rose to auto spawns.
Rose collectable and spawn pop
Double the life length of ripe stages for cosmetic flowers
Initial sunflower item, world model, entity, plant properties setup.
Hopper suction + related mat/textures.
Added texture scroll to VertexLit Blended Custom
fixed wrong check stopping consoletoggle params from working
Change page view analytic
Add referenced by section
Initial rose item, world model, entity, plant properties setup.
Initial orchid item, world model, entity, plant properties setup.
merge from menu_friends_list
Renamed some flower stage prefabs for consistency with existing ones.
Fix NRE in people edit
Session service cleanup
Fix viewer counts
Clean up forum views on mobile, slightly
cherrypicking skin bundles
Translation tweaks
if logged in, always use selected language, ignore browser
misc
Player.Stats
stats/perks wip
material shit
player shooting
player attack/reload anim
bullet model
rpc player attack anims
added some old model files to project
dmg floater
player dash wip
dash skid
Leaderboard backup, run #
17597
Handle wind and displacement in compute step
merge from console_history_playerprefs
Save console command history in player prefs, so it persists in between sessions
Chickens in coops now go to sleep at night
Merge from triangle_planter
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
Simplify reference to resources
merge from hackweek_automatedtesting
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
Change code that reverts items to instead destroy all custom items
Split into multiple classes
Remove ability to modify vanilla items
- instead create a new custom item that is the same as the vanilla item
- having to revert every single vanilla item introduced possibility of normal assets staying modified
Exposed ItemModEntity
Added testrunner.getlastresult command
returns the last test result json
merge from hackweek_automatedtesting
Fixed rocket tests false negatives
Scene
Update protobuf code generator tool
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
Update debug custom items
Set custom ItemDefinition GameObject name