136,559 Commits over 4,324 Days - 1.32cph!

8 Days Ago
Syncvar fix for shutterframes
8 Days Ago
Make GetActiveItem() work on both client and server
8 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
8 Days Ago
added updated paintball icon
8 Days Ago
Reduced timer for LOS easel checks, added max distance
8 Days Ago
increased ammo drops at cannon loot, increased oil barrels at docks
8 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
8 Days Ago
edited boogie board anims and set up correctly
8 Days Ago
set up rubber ring anims correctly
8 Days Ago
More stuff
8 Days Ago
Codegen
8 Days Ago
Update manifest (mortar related stuff only)
8 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
8 Days Ago
Initial work
8 Days Ago
polishing the ghost ship ambience creaks audio files
8 Days Ago
Add LOS check to sign painting when on an easel, WIP still
8 Days Ago
merge from main -> artist_pack_dlc
8 Days Ago
Merge from naval_update
8 Days Ago
Support autosave/autoload in objects with inherited syncvars
8 Days Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
8 Days Ago
easel_canvas_syncvar_autoload_fix -> main
8 Days Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
8 Days Ago
Blastdoor blocker WIP blockout
8 Days Ago
Updating skinning for chicken costume
8 Days Ago
pt boat audio files changes
8 Days Ago
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8 Days Ago
bbq workshop skinnable setup
8 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
8 Days Ago
bbq skinnable asset wip
8 Days Ago
bbq workshop obj and file structure
8 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
8 Days Ago
merge from boat_optim_pass
8 Days Ago
Charcoal Box - blockout and initial setup
8 Days Ago
Ramps now forward damange to parent boat correctly
8 Days Ago
3p poker anims
8 Days Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
8 Days Ago
BBS prefab fix
8 Days Ago
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8 Days Ago
Hookl up umbrella collider state toggling
8 Days Ago
cleaned up ApplyCorrectionForces a bit
8 Days Ago
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8 Days Ago
merge from parent
8 Days Ago
More monument blocker blockout progress
8 Days Ago
proprenderer_print_log_fix -> main
8 Days Ago
merge from main
8 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
8 Days Ago
removed another deeper nested duped IsValid check on the entity