128,542 Commits over 4,201 Days - 1.27cph!

5 Days Ago
Fixed deep sea exit portal not working
5 Days Ago
Removed obsolete tags from floating walkway kits
5 Days Ago
Initial split of Terrain_CoarseHeight for deepsea, just blank texture for now
5 Days Ago
Merge from parent
5 Days Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
5 Days Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
5 Days Ago
Added Spike trap model component
5 Days Ago
reduced visible distance for casino indoor props, but took out some props to draw further to reduce popping raised interior culling volume because we should not see the interior furniture at street level (+1k batches otherwise) added a regular props_culled culling group for props on the outside to cull like other barges re-organised prefab categories to be in line with other barges hierarchies added some polygon surfaces inside the casino floors to help with automatic culling of objects below
5 Days Ago
merge from naval_update
5 Days Ago
Adding 50 cal rigs
6 Days Ago
Add a bunch of profiler samples to other things in OnPreCull() and code that uses CommandBufferManager to clarify profiling output
6 Days Ago
Casino structure prefabs: ensured world layer on mesh object converted renderers to use MeshLOD when possible RendererBatch added where it makes sense Draw distance pass to ensure pickup by HLOD, reduced draw distance on smaller elements of the building
6 Days Ago
merge from boatspawner_nudge_fix
6 Days Ago
▌█▇▉▆ ▋▅▍▇ █▍█▇▆▇▇▇▉_▍▍▌█_▊▄▊
6 Days Ago
merge from iceberg_icesheet_barricade_fix
6 Days Ago
Fix typo in CommandBuffer.EndSample() name
6 Days Ago
floating_city_casino signs prefabs layers, missing mesh cull
6 Days Ago
Rust 12th Birthday Cake - Added subsurface profile bind to the world model prefab mesh.
6 Days Ago
Start with simple culling of frustum planes on main thread - cuts command buffer from 0.40ms -> 0.10ms (0.20ms on 2.5km render range?), increases creation of CommandBuffer from 0.10ms -> 0.13ms - add more profiler samples
6 Days Ago
Add sample names to the FillCommandBuffer_Depth CommandBuffer so you can see how long the WaterCamera part of the command buffer takes and how long specifically for lakes and rivers to render
6 Days Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
6 Days Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
6 Days Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
6 Days Ago
Subtract 133193 (cinematic_play_fallback)
6 Days Ago
Merge from naval_update/floating_cities
6 Days Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
6 Days Ago
▊▋▆▉▇ ▌▇▇ ▆▆▊▊▊▄. ▆▋█▄▄▅▉▇▄ ▉█▅▆▌▍▍▌ ▆▍▋▅ ▊ █▍ ▌▌ ▌▆▊▆▌█, ▍▌▉▍▊▊▇ ▅▌▆▋▊▄▆▊██▇ ▇▇▋ ▍▌ ▊▆█▅▆▇▇▋▌▋▄.
6 Days Ago
pt_boat_gameplay_pass -> naval_update
6 Days Ago
Compile fixes
6 Days Ago
naval_update -> pt_boat_gameplay_pass
6 Days Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
6 Days Ago
▋▇▋▇▉ ▋▊▌█ ▋▊▍▇▆▋▇▅▋_▊▇▉_▊█▇▍_█▇▉▋▌
6 Days Ago
▆▄▄ ▄▅▌▅▇▇▇▌▅▊▋ ▄▋▋▅▊ ▍▇█ ▇ ▍▌▌-█▍▉▄▍▄ █▇▉▍▅▄▅ ▋▉▋ █▇█▇
6 Days Ago
▋▋▇▌ ▊▄▋▌▅▍▅ ▇▄▆▇▄▇▉▊ ▉▆▅▅▊▋▅▊ ▇▆▆▊▋ ▄▇▆▍ ▇▇▍ ▆▋█▌ ▆▌█ ▅▉▍.
6 Days Ago
Merge from naval_update
6 Days Ago
ocean tropical shore stuff
6 Days Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
6 Days Ago
merge from painting_colourpicker
6 Days Ago
Final'ish.
6 Days Ago
Undergrowth material tweaks.
6 Days Ago
Tropical variant of Strangler
6 Days Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
6 Days Ago
Profile the shit out of everything
6 Days Ago
merge from optimize_auth_list -> main
6 Days Ago
Make a warning editor only to avoid tanking fps