254,391 Commits over 3,990 Days - 2.66cph!
Only print json from `test_custom_items` command in the editor
Fix bugs
Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
Allow dragging stuff into the track list to create tracks
https://files.facepunch.com/ziks/2025-02-14/sbox-dev_S7ar3CNiJH.mp4
Rename en-PT to en-pt and let's see how that affects Linux
Remove gmod_test_console_colors
Ignore enc_temp_folder
Prevent developer only messages about bone access with util.DecalEx
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
LOS tests, split into two tests
- first generates random test cases from a basic setup
- second loads the saved set of failing cases (created by running first test with a convar on)
web traffic admin section
Thread row page links
Info on avatar
Replace comments on news posts with threads
Remove old comments system
Faster posing
Finger return rate
Fix Movie Maker drop downs filling up
Rewrite a bunch of stuff and move files around
- everything is now treated as an optional parameter
- can specify a "TemplateItem" if you want to base your custom item off another one
- fixed Newtonsoft.Json not handling serialization of vectors and colors
Still falls through the world but at least I can mount it now
merge from hackweek_automatedtesting
First steps for movie recording
https://files.facepunch.com/ziks/2025-02-14/sbox-dev_EHeqQE3PbX.mp4
merge from hackweek_automatedtesting
More turret test coverage
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement.
Added new vase deployable item.
Added Vase class.
Added flower id protobuf and serialization.
Added ItemModCosmeticFlower, applied to cosmetic flowers.
LS scene changes (can be replaced as mostly deletes)
merge from jungle foliage
material tweaks to decal/moss
Make sure to clear all fixtures testqueue when cancelling a test run
Reapply "Update screenspace_general shader with some CS:GO features"
This reverts commit 48ad52b802d39e44f4458fca545fb7f2f6250d57.
Add a warning for future self
Linux is the worst of all time
Different points for different word difficulties, show drawing player at top of list, tweak some default values, prevent gameloop getting stuck on one word when player leaves while drawing
Canvas is sent to late-joiners properly and will live-update without having to wait for the next round
Show ✏️ for currently drawing
Automatically end round if last player who had to guess leaves the game
Don't show "Waiting for players..." for late joins, show the proper header
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- Fixed door controller
- Broke lock
Image slider in Abyss view
- Added lock and door controller support
- Added increased protection to the front of the drawbridge
Ensure open/close door takes priority
launch site trees set dressing++
some materials decal layers changes
Fixed bug preventing open/close option being replaced by pickup
Merge from cosmetic_flowers (and main as a result)
Don't allow parenting to prefab instances via scenetree
Play error sound when drop operation fails.
Fixes sbox-issues/issues/7628
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
merge from hackweek_automatedtesting
Added orchid, rose and sunflower items.
Linked to them from their collectables and plantproperties.
Added radial menu option to toggle the growable UI.
Option shows when looking at a growable without a hostile held item.
Tests reproducing #1826
#nullable enable in DefaultUpgrader
More robust type hierarchy matching in default upgrader
Fixes #1826
https://files.facepunch.com/ziks/2025-02-14/explorer_7llmQXMW5F.mp4
#nullable enable in DefaultUpgrader
More robust type hierarchy matching in default upgrader
Fixes #1826