141,656 Commits over 4,383 Days - 1.35cph!

10 Days Ago
Fixed store hero title text not showing
10 Days Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
10 Days Ago
Bitumen roof texture set rework and masks
10 Days Ago
Renamed bitument roof textures for consistency
10 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
10 Days Ago
fix addfriend auth failure when TC/Privelege is not visible
10 Days Ago
Fixed chicken costume skin viewer burst cloth
10 Days Ago
Update: ServerProfiler.Init now resets managed internal state - also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called This reduces test boilerplate slightly (as scope recorders have a timeout) Tests: ran unit tests - they pass. still chasing native storage corruption
10 Days Ago
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10 Days Ago
exported latest crossbow bowless viewmodel  anims
10 Days Ago
Bowless Crossbow - updated worldmodel LODs to match the base crossbow
10 Days Ago
Added machete sounds and butcher knife inventory sounds
10 Days Ago
creating crossbow bowless viewmodel  anims
10 Days Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
10 Days Ago
DDraw.Arrow passes distanceFade and zTest params to the Line() call correctly (was just repsected by the arrow head)
10 Days Ago
basis for bridge generation, just finding bridge segments on road paths and breaking down into entry/middle/exit sections
10 Days Ago
Bugfix: when exporting a snapshot from recorder scopes skip fast-forward logic to 0 callstack depth Tests: recorded coroutine, was able to see all 3 log calls (before yield, after 1st yield and before yield break). But something's corrupting memory for subsequent perfsnapshots
10 Days Ago
Added support for interleaved cached shadow rendering and added a new set of convars for controlling shadow caching settings
10 Days Ago
merge from playerrigupdate2
10 Days Ago
Merge: from serverprofiler_recordscope_pause Need it for experiments with profiling coroutines
10 Days Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
10 Days Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
10 Days Ago
shorten io info text for scaling issues
10 Days Ago
Visibility on heavyplate jacket and pants
10 Days Ago
merge from waterwheel_headbob
10 Days Ago
fix error rendering reflection probe when vclouds were disabled
10 Days Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
10 Days Ago
made ProceduralMapRoadSimple usabel
10 Days Ago
storing "point types" in PathInterpolator to let per-usecase definitions of types along path points - initially only having circular road ring define some path types for BridgeExitEntry and BridgeSegment to have it sit above water instead of bringing terrain up to it
10 Days Ago
kiosk shop sign lods and view distances/resolution for painting
10 Days Ago
Bugfix: prevent taking perfsnapshots if a recorder scope is currently active and vice versa - also fix recorder triggering NREs because it tries to run perfsnapshot code Tests: ran profiler scope spanning multiple frames. Checked output, it's not making sense, investigating deeper
10 Days Ago
Added support for variable frame rate shadows based on distance from the light to the camera
10 Days Ago
Merge: from main
10 Days Ago
Fixed offset on male socket of floor frame grill
10 Days Ago
Fixed server map not showing in connect modal
10 Days Ago
Fixed friend text size in session modal Cleaned up icon submeshes too
10 Days Ago
Copying something in the server admin player panel only copies the value
10 Days Ago
Codegen
10 Days Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
10 Days Ago
Pooling support
10 Days Ago
Bowless Crossbow - weapon rack positions, icon
10 Days Ago
Adding bowless cross bow world model rig
10 Days Ago
Bowless Crossbow - updated worldmodel missing small parts
10 Days Ago
Bowless Crossbow - updated worldmodel
10 Days Ago
Shadow caching now works with spot lights
10 Days Ago
Delete test item
10 Days Ago
Make sure loadouts are refreshed when connecting to a new server New or removed loadouts also mark the window as dirty for all admins
10 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
10 Days Ago
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10 Days Ago
temp gibs