135,179 Commits over 4,293 Days - 1.31cph!

9 Days Ago
merge from main/naval_update
9 Days Ago
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
9 Days Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
10 Days Ago
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
10 Days Ago
turret_ai_dotproduct_fix -> main
10 Days Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
10 Days Ago
boatai_singlegroup_attacks -> main
10 Days Ago
Deep sea rads bypass the armor Buoys LOD tweaks
10 Days Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
10 Days Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
10 Days Ago
ptboat_mountedturret_improvements
10 Days Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
10 Days Ago
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10 Days Ago
Fix workshop player models not playing their animations.
10 Days Ago
Merge from naval_update
10 Days Ago
updated w wallpaper.anim.controller with correct anims
10 Days Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
10 Days Ago
More potential crash fixes to do with model flexes Scale JIGGLE_IS_BOING jiggle bones with bone scale Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
10 Days Ago
Reimplement 138920 and 138922
10 Days Ago
10 Days Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
10 Days Ago
Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
10 Days Ago
Reimplement 138911 (turret dryfire)
10 Days Ago
merge from main
10 Days Ago
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
10 Days Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
10 Days Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
10 Days Ago
boatai_leftover_logs_2 -> main
10 Days Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
10 Days Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
10 Days Ago
merge from naval_update
10 Days Ago
merge from sprinkler_vis_refactor
10 Days Ago
Remove mobile splashables from mobilePositions when deregistering
10 Days Ago
merge from naval_update
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Merge: from main
10 Days Ago
boogieboard ejectorseat and raft idle updates
10 Days Ago
rigged wallpaper and intial setup. Need martyn to look at
10 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
10 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
10 Days Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
10 Days Ago
Increased deep sea buoy flare LOD distance
10 Days Ago
Fix a couple of bugs with boat health after loading
10 Days Ago
Last deep sea wipe alarm now loops
10 Days Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
10 Days Ago
Fix respawn position issue when boats are saved during dying
10 Days Ago
Increased deep sea exit portal map marker size
10 Days Ago
set frame textures to 2k
10 Days Ago
Portal buoy lights change depending on deep sea state
10 Days Ago
Merge from boat_inside_test