201,864 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
10 Years Ago
- Can now cycle through shop items with left-stick left/right
10 Years Ago
FOR FUCK SAKE prefab room, readding some more room in the generator
10 Years Ago
Merged Diogo's awesome water in
10 Years Ago
Tool cupboard model, textures, lods and gibs
10 Years Ago
Sound profiling
10 Years Ago
All projection distance on decals changed to .1 Added Metalore and stone decals.
10 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
10 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
10 Years Ago
All prefabs start disabled
10 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
10 Years Ago
Updating city island meshes in a shit work to test it.
10 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
10 Years Ago
- Shop UI for upgrade levels - Upgrade levels can be purchased (not linked to stats etc yet)
10 Years Ago
Sentry detailed greybox models
10 Years Ago
Pick Up Item Of Type
10 Years Ago
PlayerController uses UnityEvents RadialMenuWidget listens for PlayerController events
10 Years Ago
- Shop UI player cash value is now hooked up to PlayerData
10 Years Ago
PlayerPrefab tweaks Made PlayerController UnitEvents serializable
10 Years Ago
heli code cleanup pass 1
10 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
10 Years Ago
More scoring WIP
10 Years Ago
Removed EntityComponent.Awake since it's redundant
10 Years Ago
heli code cleanup pass 2
10 Years Ago
Added low health bar
10 Years Ago
- Shop upgrades now actually cost the player the cash values - Pressing Y in the shop when UNITY_EDITOR awards 5000 cash to player for testing
10 Years Ago
heli code cleanup 3
10 Years Ago
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10 Years Ago
water extinguishes fireballs
10 Years Ago
finished texturing up cogs, working on court texture
10 Years Ago
merge from main
10 Years Ago
greybox implementation
10 Years Ago
client compile fix (sorry!)
10 Years Ago
AI garbage, perf
10 Years Ago
Fixed "Look rotation viewing vector is zero" logs
10 Years Ago
Clientside GC
10 Years Ago
Cursor state stuff, added contextual cursor variations Radial button tinkering Renamed ISelectable > IInteractable UnityEvents for Entity destruction
10 Years Ago
FOR FUCK SAKE factory model collision FOR FUCK SAKE factory room prefab / add more room to the generator !A factory modular pieces variations
10 Years Ago
Added idle anim for hex effect
10 Years Ago
Added DDraw shader to "always include" list
10 Years Ago
Mesh collider are now generated.
10 Years Ago
Effects WIP
10 Years Ago
Fixing PlayerController interaction issues
10 Years Ago
Updated HUD to play anims
10 Years Ago
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes Water2.5: Changed transparent order queue
10 Years Ago
Effects WIP 2
10 Years Ago
updated RustBuilder
10 Years Ago
Reduced cupboard health
10 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
10 Years Ago
Water2.5: Fixed SSAO command buffer ordering Water2.5: Fixed rivers getting ocean wave displacement