201,720 Commits over 4,171 Days - 2.02cph!
updated flowmaps to work with net on lava court
Agent+DecisionMaker grabs the nearest SOC child
Re-assign the DecisionContext.Target earlier in DM
- Enemies now have the ripple effect again (only spikey thigns had it)
- Shield pickups in
- Enemies have 1% chance to drop shield
- Crates have 2% chance to drop shield
- Decreased the suck-in range of energy batteries so the player has more risk to collecting them mid-fight
Basic floorplan drawing implemented.
Automated Windows Build #10
Added atmospheric music 15
Fixed door collider not being solid after placement
- Reduced cooldown timers from 15 to 10 seconds
Better building block rotation and upgrade error messages
Subtract 2200, 2198, 2197, 2196
Fixed float/fly console exploit
Automated Windows Build #11
- Added a 4 turret floating turret
Automated Windows Build #12
- Standalone floor base prefab
Addding more stat modifiers to various effects, renaming stuff
added new cloud city landing lights adding cloud city cloth anims
added new cloud city landing lights adding cloud city cloth anims
Automated Windows Build #13
Automated Linux Build #14
Adding more to building editor.
New signs textures
Models, LODs
Implemented picture frame signs
FOR FUCK SAKE energy item prefab
FOR FUCK SAKE loot texture
- Mission creation now spawns the player at EntranceMissionLocation object if there's one present, otherwise defaults to 0,0,0 (middle of first room in a level )
More WeatherSettings, enabled weather
Added atmospheric music track 16
Weather volume prefab layer + audio mixer fix
Fixed rivers rendering over other transparents
FOR FUCK SAKE tilest with WIP enranceB
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