201,677 Commits over 4,171 Days - 2.01cph!

10 Years Ago
updated scene
10 Years Ago
- Set turret colliders to trigger - Rebuilt prefabs
10 Years Ago
- Branched for boomerang work and WIP related stuff: - Projectiles can now be set to have no expiray time - Projectiles can now send a hit message to scripts on an object, with the associated BaseEntity when they hit something - Boomerang now tracks things it's already hit - Boomerang seeks out targets
bot
10 Years Ago
Automated Windows Build #26
10 Years Ago
added preventbuilding to autoturret, derp
10 Years Ago
Working on new cutout method that's much better for buildings.
10 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Spawn tweaks, GoToSmartObject revert fix, Sky/Player/Ocean tweaks, Smoke material shader changed, blah blah blah
10 Years Ago
Added fly swarm effect. Increase visibility of snow bare footprint. Fixed sand impact that wasn't set to receive shadows.
10 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
10 Years Ago
Fixed pregnancy considerations Removed old particle fx prefabs Fixed a load of UI widgets being raycast targets when they shouldnt be
10 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
bot
10 Years Ago
Automated Windows Build #27
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10 Years Ago
Automated Linux DS Build #27
10 Years Ago
Updated Deuce
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10 Years Ago
Automated Windows Build #28
10 Years Ago
Fixing pine tree view prefab ipositon data
10 Years Ago
CraftableParameters now cache its IdCountPair list.
10 Years Ago
freetype unlink
bot
10 Years Ago
Automated Windows Build #29
10 Years Ago
Undone
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10 Years Ago
Automated Windows Build #30
10 Years Ago
Deleting bootil
10 Years Ago
Bootil xlink
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10 Years Ago
Automated OSX Build #31
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10 Years Ago
Automated Windows Build #31
10 Years Ago
Lets spell define right
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10 Years Ago
Automated Windows Build #32
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10 Years Ago
Automated Linux DS Build #32
bot
10 Years Ago
Automated OSX Build #32
10 Years Ago
UI cleanup, considerations for machine (fire) item input and tribe "requirements" are no longer boolean but instead return a value (see Machine.ValueOfInput)
10 Years Ago
linux build test
bot
10 Years Ago
Automated Windows Build #33
10 Years Ago
Fixed bad scoring in Machine process ValueOfInput
10 Years Ago
Fuck Linux
bot
10 Years Ago
Automated Linux Build #34
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10 Years Ago
Automated Windows Build #34
10 Years Ago
5.2.2p2
10 Years Ago
Tweaks
10 Years Ago
DSE tweaks
10 Years Ago
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10 Years Ago
YAMfM
10 Years Ago
Server shutdown speed
10 Years Ago
- Needs are now Stats - Rewrote methods in Agent+Stats. Added generic methods for GetStat and HasStat, with type specific overloads for convenience - Removed Need Triggers - Removed Need related Conditions/Considerations and Actions - Removed NeedManager - Removed redundant AttributeManager - Removed un-used AttributeStat/AttributeStatSettings (leftovers from testing ptrefall?) - Misc GC opt. in various scripts (foreach removals mostly)
10 Years Ago
- Agent.AttributesAndSkills renamed to Agent.Stats - Remade StatCollections for all Agents
10 Years Ago
10 Years Ago
NeedSettings StatClass property returns correct type
10 Years Ago
Steamworks