200,001 Commits over 4,140 Days - 2.01cph!
Automated Windows Build #258
Automated Linux DS Build #258
Automated Windows Build #259
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Automated Linux DS Build #259
Automated Linux Build #260
Procedural bush placement reboot
Bushes spawn around rock clusters and forests
Bushes spawn along the beach-grass transition (rather than all over the beach)
Ores always spawn around rock clusters (same overall count on map as before)
Ores are easier to spot (slightly bigger, always near rocks) and more grounded
Small trees spawn around rock clusters and forests
Automated Windows Build #260
Automated Linux DS Build #260
item xp cost balance up to level 8
Merged-in fixes from prerelease; closer shader parity with 5.4b
Merged-in fixes from main; closer shader parity with 5.3
Vegetation scale adjustments
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
Fixed ents.FindByModel clientside
Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error
GitSync
Automated Linux Build #261
Automated Windows Build #261
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- Selected entities now get deselected when entering an EntityContainer which has contol disabled
Automated Linux DS Build #261
Automated Windows Build #262
Automated Linux DS Build #262
Fixed detection of Lua sequences in util.TableToJSON
Improved airboat 'wheel' PhysObj nulling code
Increased max size of reliable snapshots
Corrected size of snapshot buffer
Increased maximum data transfer rate - default is unchanged
Fixed syntax error in base gamemode
Automated Linux Build #263
Automated Windows Build #263
Automated Linux DS Build #263
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- Broken leaderboards branch
FOR FUCK SAKE space back ground mat, reverting
FOR FUCK SAKE fix background?
- Leaderboards now track and display the area and level reached
Automated Windows Build #264
Automated Linux DS Build #264
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
- Added feedback form to a new scene that gets loaded on game exit
- NRE fix that was breaking the levelup screen when no more item upgrades available