199,999 Commits over 4,140 Days - 2.01cph!
RustNative.bundle copy hack for osx
RakNet.bundle, Renderer.bundle
FOR FUCK SAKE sorting art files a bit
- More world gen stuff.
- Added Islands static class.
- Bit of refactor.
FOR FUCK SAKE fixing skybox again
added multi-directional jumping animations
added flinch animations
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Automated Linux Build #266
Automated Linux DS Build #266
FOR FUCK SAKE file cleanup
* Updated like 100 more prerendered spawn icons
* Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them )
* Fixed removing rechargers while using them leaving behind infinite looping sound
* Fixed armor only networking 8 bits if its real value
* Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
Automated Linux Build #267
* Fixed firing "Kill" on players putting them into invalid inescapable state
Automated Linux DS Build #267
Automated Linux Build #268
Automated Linux DS Build #268
wip of hair animating with shader driven by head movement
- Fixed weapon_rpg playing its holster sound every time it leaves PVS
- Fixed game.CleanUpMap not respawning doors on some maps
- Fixed Entity:SetSaveValue allowing writing to entity inputs (and then crashing)
Automated Linux Build #269
Automated Linux DS Build #269
Disallow Entity.Remove on players!
Automated Linux Build #270
Automated Linux DS Build #270
Automated Windows Build #271
Automated Linux DS Build #271
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Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
Fixed a couple of crashes in CClientShadowMgr caused by null entities being in bad places
Automated Linux Build #272
Automated Windows Build #272
Automated Linux DS Build #272
- Fixed init order for island overview not displaying names
- Island overlay now only shows island name
- Bit of world generation refactor
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)