200,001 Commits over 4,140 Days - 2.01cph!

9 Years Ago
- Implemented new stat: hit invulnerability duration multiplier - New hull item: Deep pockets (+25 max ammo for all types) - New hull item: Extra safe (+50% invulnerability duration) - Added two new temporary hull colour prefab/materials
9 Years Ago
- Implemented new stat: free shot chance % - Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
9 Years Ago
- Implemented new stat: extra ammo per drop - New booster item: Ammo Boost (+20 extra ammo per ammo drop) - New temp booster model prefab/mat
9 Years Ago
Organization
9 Years Ago
Removed unused
9 Years Ago
Resource cluster tweaks
9 Years Ago
Updated mission delivery Added some effects
9 Years Ago
normalized movement blendtree for the playermodel
9 Years Ago
Another small idea burst on architecture.
9 Years Ago
Added SimpleCity scripts
9 Years Ago
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9 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
9 Years Ago
crude oil world model
9 Years Ago
Added ents.FindInPVS, Entity:TestPVS, CUserCmd:IsForced Changed max value of net_maxfragments from 1260 -> 1792 (max number of bytes that can actually be used for fragments atm)
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9 Years Ago
Automated Linux Build #265
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9 Years Ago
Automated OSX Build #265
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9 Years Ago
Automated Windows Build #265
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9 Years Ago
Automated Linux DS Build #265
9 Years Ago
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9 Years Ago
Don't try to open chat if graphics.chat is false
9 Years Ago
Linux save bug fix attempt
9 Years Ago
Clamped client.lookatradius
9 Years Ago
Reduced craft time of wooden, barbed and metal barricades
9 Years Ago
nw protocol++
9 Years Ago
frankies work on unit movement and randomised human eye size/skin painting
9 Years Ago
dunno
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9 Years Ago
Automated Windows Build
9 Years Ago
- Increased chance of barrels dropping ammo from 10% to 50% - Ammo drops now have a 20% chance to pick a random ammo type, 80% chance for a current weapon
9 Years Ago
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase) RPC functions can have no arguments, added warnings if arguments unusable
9 Years Ago
Right clicking clothes in inventory tries to wear them
9 Years Ago
River generation improvements Road and river terrain adjustment improvements Micro cliff placement improvements
9 Years Ago
made eyes close when sleeping (and open again after)
9 Years Ago
need this file I guess.... must have forgotten it from another checkin
9 Years Ago
Determine properly which item was hit by a projectile/attack
9 Years Ago
Character 13 assets, including LOD.
9 Years Ago
- loot tweaks
9 Years Ago
Clothes/Armor : can have condition Lose on damage Protect relative to Can break
9 Years Ago
Fully deferred cliff detection (fixes a number of splat mapping issues)
9 Years Ago
Better river analysis (finds a near-optimum distribution)
9 Years Ago
Add micro cliffs to the sides of roads and rivers when appropriate
9 Years Ago
Fix for incorrect cliff topology in certain cases around mountains
9 Years Ago
dressed players
9 Years Ago
- More stuff
9 Years Ago
added WIP beep truck to beep art repository
9 Years Ago
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
9 Years Ago
Clutter topology generation in its own script
9 Years Ago
tweaked transmission geo
9 Years Ago
- Started some island layout procgen tests
9 Years Ago
latest units as backup
9 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken