199,999 Commits over 4,140 Days - 2.01cph!
- Basic editor scripts for world gen
- Runtime generated worlds now clear editor-time generated worlds if present
Workaround for shader compiler bug misreporting interpolator usage count
Touched all rust/standard shaders
Ported over frag shader interp reduction from prerelease branch
WIP Entity component refactor
removed some test variables and commented out some debug lines
Bunch of unit data + prefab fixes
Merge from frankie's branch
Partially revert Git PR #1116, contained backwards-incompatible changes to DHTMLControls
Automated Windows Build #273
More refactoring, data and editor side crap
Automated Linux DS Build #273
Merge from entity_refactor
FOR FUCK SAKE weapon velocity tag for temporal AA
Island materials added. Blocks cut out meshes.
Fixed craft menu interaction fuckups
removed note debug output
Show locked skins with reduced alpha
Typing in craft menu amount/search doesn't trigger slot keys, movement
Craft menu amount changes reflected on type
Simplified Entity view creation
Fixed inventory meny stretching apart on wide resolutions
fix typo: m_WorkshopID => m_WorkshopFileID
Automated Linux Build #274
Automated Windows Build #274