200,714 Commits over 4,171 Days - 2.01cph!
removed FormerlySerializedAs
Deleting some mac icon files that kill plastic
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
Fixed bug with game start music
Fixed decals not working properly on build
Updated bomb and package missions
Switched server to lowest quality and disabled vsync
Set some objects to not get rendered by the minimap
BuildPrefabs: Try moving a file 10 times before failing
Quickly trying out right stick cam orbitting
Started adding stuff to UnitSoundTypeDefinitions
Fleeing distance just based on Morale parameters for now until we can find a better distance calc
Effecs tweaks (death triggers restored to intended setup, pre stats def refactor)
Temporary transform.LookAt in SetDestination when we arrive at a SmartObject InteractionPosiiton
StatModifiers more easily created in code without data dependencies, example usage in Audio
Deferred mesh decal rollback
AudioSourceManager.AudioSource exposure
Initial implementation of noise in relation to in game unit sounds.
Subtracting deferred-mesh-decals rollback into a branch
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stopped sleeping going to sit while isSleep is still true
turned off curve resampling for rabbit to stop it stomping keyframes
Bit more camera orbit WIP
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
Audio manager cleanup, started reworking the mixer, added ducking for high prio UI sound and Unit sound
deer, young male has little horns
elder male is bigger, has giant horns and looks beefy
Crystals prefab with smoke and light for tunnels (static)
Military tunnels scene work backup
Merged back deferred mesh decals
Added biome tint mask property to rust/std and rust/std decal shaders
Latest Beep: Mission Changes, speed traps
moved some items
udpated deer and human
adde log seats
Nuked terrain dummy addpass
Updated speed trap display
Added more mission points
Skill unlocks progress
BuildingTypes, ItemTypes and ResourceTypes now use Definitions
Unit sound pitch is now adjusted on the mixer via AudioManager.OnGameSpeedChanged
Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup