201,677 Commits over 4,171 Days - 2.01cph!
Adding framework for vehicle exit when disconnecting. Not tested yet.
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
new buildings and mat mods
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
Merge building and character updates
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++
- Show player model in car again.
- Coupled move angle directly with look angle. No more moving sideways when they get out of sync.
updated building materials
Initial commit of Jank Simulator 2016
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress
doors updated to open correctly
onboard camera test branch
Female variants /improved LODs of shorts, collaredshirt and tanktop
Automated Linux Build #20
Automated Windows Build #20
Fixed exception when disconnecting from server.
Trucks can now (slowly) drive to targets
Automated Linux DS Build #20
particle system snow kicked up
Fixed bumhead and other skin-related lighting issues
Cherry picked bumhead fix
17104
Health events + hitmarkers
Player energy bar example
Updated steamworks, force platform on osx
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty