201,677 Commits over 4,171 Days - 2.01cph!
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Parenting changes, cam changes
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
Slowed boat speed and turning
Fixed ambient light adjustment inside player buildings being reversed
colour tweaks to shipping containers
Fixed some helditem spawn bugs. Made stairs a bit bigger.
Emphasising differece between skinid and inventoryid
Server downloads steam inventory from web
Close loading bar properly if download fails
Fixed item definitions not loading right in editor
Fix for aiming rotation and guides not appearing, locked vertical cam movement when aiming
Slope curve on player motor adjustment
Fix for Cave 6 bottom room exit - RUST-1395
fixed attachment points on bolt rifle
More camera, aiming changes
Double the resolution of aiming guide
Added pallet/box stacks greyboxes
Added a script that tries to reset the game to act like a fresh install (removes cloud-synched config too)
Automated Linux Build #458
Started on a bigger apartment block.
This is windows only for now
Reduced speed of cannon balls, aiming changes
Automated Linux Build #459
Ocean renderer is now only active on clients
Added greyboxes for road cones and wooden crates
Automated Windows Build #459
fixed ironsights on bolt rifle
Solved the DXT5 compression artifacts on gui/corner* materials
Automated Linux DS Build #459
Automated Windows Build #460
Automated Linux DS Build #460
Forgot to commit half my changes
temp fix for locked doors in radtowns
compile fix
Added line of sight checks for AI
Inventory icon upload fix
Fixed building preview errors.
added shop elements and sign stuff
Ignore damage to players in vehicles for this release. Note that impact blood FX still spawn since that's done by the bullet itself, whether or not it does actual damage.