201,677 Commits over 4,171 Days - 2.01cph!
Variable ship speed settings, auto forwards
amplify shader ports (mostly for backup so I dont accidently break something)
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
Temporarily fixed fire angle
correct collider setup for weapon mod worldmodels
Showing ammo count on reload properly
Added new harbor pieces and rescaled forklift
5.5b9 + new PostProcessing stack
Hacked around UI canvas overhead on grass displacement camera
Weaponing/aiming refactoring
Ship turnspeed reduced when aiming
firing cooldown, locomotion tweaks
Updated shader for PS4
Started work on truck AI
isDown and isUp added to anim controller
Fixed some of the reconnection errors like input ID mismatch and lookangle problems.
Still quite a few more bugs though.
somehow anim exported badly, and setup better anim for idle
Better camera, some assets, etc
fixed bolt action recipe cost
Fixed potential NRE in retry connection
Fixed water vis trigger in spectate mode and debug camera; visibility and sound
Shared camera-related water collision get ignore; called only once now