202,085 Commits over 4,171 Days - 2.02cph!
added comments to animal shader
Updated facepunch.steamworks to latest
Enabled instancing on remaining materials
pathfinding fix for varying height cost
Tribe creation scene uses new navmesh system, rebaked and removed old asset
Removed old navmesh agent toggle hack in UnitManager
meta file had changed.... and merge
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69
Fixes #68. Purchases (shops, buildings) now functional again.
Larger, easier to see holosight reticle (including during day)
Fixed doors not syncing correctly when new clients connected by removing some code.
Larger, easier to see holosight reticle (including during day)
Better door fix. Only animated when necessary - moves instantly when new clients connect.
More Units folder summaries and cleanup.
Fixed selected slot visuals not showing up on client + test map update
Added occluder layer; changed occlusion culling mask to Terrain + Occluder layers
Added occluder tag
Disabled shadowd for occluder camera
Enabled instancing for occluders
Added test occluder mesh (collision) to twig foundation and wall
Fixed shadergui parallax related error when creating a new material
Moved Apex AI to the Plugins folder
slightly nerfed meat food items
buffed corn/pumpkin food yield
visual plant hydration via tinting
reworked plant water yield - needs x mls over y time to produce z yield multiplier
reworked clone yield - always 2, extras from healthy (hydrated) plants
quartered arrow crafting time
halved bolt/ak/sar/smg/sap/thompson crafting time
lowered beartrap crafting time
lowered autoturret crafting time
F1 grenade is mainly antipersonnel now, barely any construction damage
F1 grenade much cheaper and doesn't require a spring
F1 grenade quicker throw time/snappier feeling
reduced cost of bone knife
FOR FUCK SAKE wip UI test
New recycler sounds
Distant gunshot polish
Explosion polish (mostly distant)
Misc minor sound fixes and polish
Replaced paint scene deleted scene 2
switched uv on beep truck 4 to map channel 2 and baked out lightmap
added lightmap to beep truck 4
player record database is now serialized on server, protobuf
Back to temporary fix for skins not working
added firetrue, ute and oiltank variants to rear of truck paint scene
Added quit console command to server so can quit and cleanup properly (save shit)