202,327 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Building editor addon positioning, prefabs, cleanup
9 Years Ago
* Fixed physgun's controller not releasing entities properly when the physgun is removed
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9 Years Ago
Automated Linux Build #549
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9 Years Ago
Automated OSX Build #549
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9 Years Ago
Automated Windows Build #549
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9 Years Ago
Automated Linux DS Build #549
9 Years Ago
Raiser unit data files and placeholder model prefab
9 Years Ago
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
9 Years Ago
prototyping Swapper unit, added functionality needed for it
9 Years Ago
Moved network info into the F1 screen info box that was already there
9 Years Ago
FOR FUCK SAKE UI color tweak
9 Years Ago
FOR FUCK SAKE adjust unit glow color
9 Years Ago
FOR FUCK SAKE unit color , tile shadow and glow color
9 Years Ago
Added console args to set NPC counts from the server
9 Years Ago
Hammer optimisation
9 Years Ago
Stone pickaxe optimisation
9 Years Ago
Bone knife optimisation
9 Years Ago
Ceiling light prefab fixes (RUST-1523)
9 Years Ago
CraggyIsland cave updates
9 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
9 Years Ago
Switch to left click select / right click action controls. Swapper/worker prototype setup.
9 Years Ago
Merge from main
9 Years Ago
Bone club optimisation
9 Years Ago
FOR FUCK SAKE tweak unit glow color
9 Years Ago
Worker hp 4->3, Swapper hp 2->3
9 Years Ago
reverting island 0001 as I left some random building assets in there
9 Years Ago
ItemSetings ItemParameters fields should be initialized in their declaration
9 Years Ago
Added PostProcessingController script to player/camera
9 Years Ago
Progress
9 Years Ago
Reduced some cooldowns to 2, reduced max CP to 4 from 5
9 Years Ago
Balance tests
9 Years Ago
Bunker room prefabs
9 Years Ago
Cleaning up and fixing graphics option toggles Bootstrap loading tweaks
9 Years Ago
Enable post processing control for various effects
9 Years Ago
More graphics options cleanup
9 Years Ago
Pipe/debris/industrial fixtures asset tweaks
9 Years Ago
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9 Years Ago
UI scripts to namespace
9 Years Ago
F1 grenade optimisation
9 Years Ago
test: cooldowns removed, CP back to 5
9 Years Ago
FOR FUCK SAKE camera twaek
9 Years Ago
Tracker animator uses unscaled time Fixed NRE in ItemDesire.Matches (Knowledge.CanFindItemForDesire must check dispensable types when evaluating dispenables)
9 Years Ago
Attacks cost 2cp
9 Years Ago
FOR FUCK SAKE camera
9 Years Ago
Player singleton fuckeries
9 Years Ago
q no longer closes vending machine admin panel added small light to vm screen
9 Years Ago
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9 Years Ago
boneclub fbx re-export
9 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
9 Years Ago
Combat now uses spreads rather than chance to hit for projectiles.