202,549 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Fix
9 Years Ago
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9 Years Ago
Fixed terrain placement of power substations not being applied
9 Years Ago
Added TerrainFormer and TerrainPressurePaint Hover indicator only shows for selectable entities
9 Years Ago
Unigore terrain former
9 Years Ago
bringing the 6 buildings over to the new colour palette and 1 material
9 Years Ago
Fixed rotation of roadside electrical boxes
9 Years Ago
Some prefab auto-disables
9 Years Ago
cooldown set to 0, heal reduced to 1
9 Years Ago
Tweaked power substation terrain adjustments
9 Years Ago
removed the pressure terrain tool as it crashes unity on startup
9 Years Ago
Stopped UIManager being annoying in editor mode.
9 Years Ago
wolf skull fbx/prefab/textures/materials
9 Years Ago
Mo' snow, less tundra
9 Years Ago
Clear old maps from cache when world version is incremented
9 Years Ago
Added map to scene
9 Years Ago
Indicator fixes, cleanup etc
9 Years Ago
Added wind flutter to foliage shader + extra control params to match ST
9 Years Ago
Fixed sleep at fire not working (fires were missing sleep interaction) Fixed Unit.Items.TryDepositItem invoking event before removal
9 Years Ago
Updated ASE to v0.5.1
9 Years Ago
Moved Desire.CanBeFulfilled to BaseDesire Crafting AI fuckeries Indicator shit
9 Years Ago
map fix
9 Years Ago
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
9 Years Ago
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
wip support for multiple attack types per unit
9 Years Ago
generic basic attack defs
9 Years Ago
Server browser fixes.
9 Years Ago
Desires refactor WIP (not compiling yet)
9 Years Ago
Merging in Bill Ford's UI updates
9 Years Ago
Minor tweaks
9 Years Ago
Fixed warnings. Added networkinfo.
9 Years Ago
Another merge from new UI
9 Years Ago
Fixing some missing reference exceptions, removing some stuff with Bill's permission.
9 Years Ago
Merging in fixes
9 Years Ago
Added intial NPC status UI
9 Years Ago
Icons and building stuff.
8 Years Ago
Let's test goal and goal-plan for 0, since it "can" be at the top of the heap if there's nothing better available.
8 Years Ago
Merged from main
8 Years Ago
tweaked clouds anim
8 Years Ago
bot
8 Years Ago
Automated Windows Build #613
8 Years Ago
Merging multithreaded batching
8 Years Ago
Found the bug causing woodcutting rampage.
8 Years Ago
Cleaned up and removed old DM paths.
8 Years Ago
Merged in Decision Making refactor (from recursive and re-evaluative approach to iterative/heap-based and evaluate-once).
8 Years Ago
SelectedInteractableIndicator cleanup
8 Years Ago
Increased allocated size for goal- and goal plan - binary heaps.
8 Years Ago
Fixed debug builds Replaced queued console-print vector/mutex with TSList