243,395 Commits over 3,898 Days - 2.60cph!
Fixed terrain normal texture scene connections and updated metas
added dryfire anims and sounds for all of the weapons;
fixed some clipping problems with the thompson reload
added ironsight animations for the pump shotgun
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime
Added andre's changes
Converted terrain normal map bake to tangent space (shaders need updating)
Made AssetStorage override previously stored PNGs
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
AISense no longer adds redundant obstacles.
Changed output folder and exe name.
Confusing ConsoleSystem.Run refactor
NPC movement no longer creates garbage.
Option<T>.isEmpty no longer creates garbage.
[zombies] fixed some pathfinding quirks when moving too close to a wall
Craft queue info in blueprint list
Right clicking blueprint cancels queue'd craft
Removed the preview camera - this will now share the same camera as gameplay
Updated so that add_id is copied on build
NPC population logging now includes player count.
Updated powerbars, removed old UI, added light to game scene that can be set to the sun property in additive scenes
Added WIP ape taunt anim (source)
wm_ version of the pump shotgun.
NPC population is now logged just before respawning.
animations and sound effects all done for the view model pump shotgun
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt
Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture
Enabled back blending between base normal map and splat detail normals (now fixed)
Updated to b21. Updated TOD it should now build!
Made rad town placement attempt upper bound more sane
Manual checkin - removed files don't seem to be automatically checked in.
- Added better spawn handling for player tribe
fixed super glowy net, set to 0.75 on emission on shader
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals
changed light names in both wild west and cloud city courts both to "scene_light"
Fixed blurry steam avatars
Increased blueprint scrollwheel sensitivity
Experimented with additional compression after graphics serialization.
Fixed how AISense handles AIObstacleRedirect.
Basic player shit should sync.
Stripped the `Arcade` Unity project to its bare bones.
Forgot to check in the updated roof materials for stone roof
Added missing references finder util
Fixed a bunch of missing references
[racer] Made it possible to toggle the sidebar, recorded new demo.
radiation changes back in
Added grass to TestLevel because why not
Added grass to LegacyLevelTerrain
Fixed drag icons from belt bar not showing
Fixed belt bar movement on click/drag
Inventory menu selected items get unselected properly
Fixed inventory contents sometimes being all shirts
Optimized inventory network updates when moving +stacking items