243,475 Commits over 3,898 Days - 2.60cph!
Removed `ResourceLibrary` from documentation generation.
Finished hiding `ResourceLibrary` from games.
Fixed cave exploit that would allow to get inside a mountain
Added `GameAPI.Resources` class to hide `ResourceLibrary.ResourceVolume`.
Added `GameAPI.ResourceManager` class to wrap `ResourceLibrary.ArchiveLibrary`.
Documentation updated during deployment build 282725b1-2d3b-4eb9-b7b0-e0c498378e98.
Documentation updated during deployment build 282725b1-2d3b-4eb9-b7b0-e0c498378e98.
Added `ResourceLibrary` project to doc generation.
Documentation updated during deployment build efca2e0d-6d6b-498a-bf99-3a2aa576507a.
Documentation updated during deployment build efca2e0d-6d6b-498a-bf99-3a2aa576507a.
Added download link to the custom resource type tutorial.
Improved tundra normal and heightmap.
Quickfixed forest normal and heightmap.
Much better normal and heightmap for terrain_dirt. Aka stones.
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Rebalanced drop tables
hazmat suit now makes you take more damage from attacks
Cherry picked commit #5023 to main
Log noise fallback message if in safe mode as well
Fixed server compilation (EffectRecycle)
Finalized 3 new ground textures.
Added more native noise backend logging
Fixed shot table and bad state transition for ape controller
bugfix for disabling save on genericspawned items
New normal map for the new terrain dirt.
Documentation updated during deployment build 51ff2acc-9450-45be-a727-daf287c2a365.
Documentation updated during deployment build 51ff2acc-9450-45be-a727-daf287c2a365.
Fixed some mistakes in the resource type tutorial.
Documentation updated during deployment build 81185f4f-5cc5-4429-b2dd-db128ebe1321.
Documentation updated during deployment build 81185f4f-5cc5-4429-b2dd-db128ebe1321.
Finished draft of custom resource tutorial.
Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
updated radtowns to use new loot system
Fixed AI danger steering.
First pass at a more centralized sound system
Move rock sounds to new system