243,463 Commits over 3,898 Days - 2.60cph!

10 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
10 Years Ago
HTML removal fixes
10 Years Ago
Started working on implementing a transformation stack.
10 Years Ago
Stripping out coui
10 Years Ago
Stripping out coui Added VariableRefrence
zon
10 Years Ago
AISense debug gizmos now show overlapshere casts.
10 Years Ago
Sprites now use `Vector2f` for positions rather than `Vector2i`.
10 Years Ago
Prefixed native calls to prevent accidental usage in the future
10 Years Ago
finished floating_city court textures, combined all meshes
bot
10 Years Ago
Linux Build 483
bot
10 Years Ago
LinuxDS Build 267
10 Years Ago
Added Ape Lose anim
bot
10 Years Ago
OSX Build 316
bot
10 Years Ago
Windows Build 254
10 Years Ago
Fixed NWVars and GlobalVars default value not working
10 Years Ago
Bush performance tweaks
10 Years Ago
[racer] Now using the new global transformation system to implement a moving camera.
10 Years Ago
Fixed a few bugs with the new global transformation system.
10 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
10 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
10 Years Ago
Fixed `TransformElementHeader.Scale` not being set.
10 Years Ago
Added `Graphics.Translation` and `Graphics.Offset`.
10 Years Ago
Replaced SceneAsset with AssetStorage (Rust backport) Rebuilt maps in island-0001
10 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
10 Years Ago
OnEnteredVisibility bug (bill) Network CreateEntity bug
10 Years Ago
char03TENN15 wip mesh textures and sculpt.
10 Years Ago
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
10 Years Ago
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
10 Years Ago
More documentation.
10 Years Ago
More documentation.
10 Years Ago
Tweaked summit altitude
10 Years Ago
Started documenting the `ResourceLibrary` wrappers, resources now unambiguously are located with single strings rather than an array of path segments.
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from bushes-everywhere
10 Years Ago
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder) Fixed random scale not being applied to tree meshes that spawn via network Increased the random scale range on all bushes
10 Years Ago
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.
10 Years Ago
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.
10 Years Ago
Merge branch 'master' into deploy
10 Years Ago
Removed `ResourceLibrary` from documentation generation.
10 Years Ago
Finished hiding `ResourceLibrary` from games.
10 Years Ago
Merge from main
10 Years Ago
Fixed cave exploit that would allow to get inside a mountain
10 Years Ago
Added `GameAPI.Resources` class to hide `ResourceLibrary.ResourceVolume`.
10 Years Ago
Added `GameAPI.ResourceManager` class to wrap `ResourceLibrary.ArchiveLibrary`.
10 Years Ago
Documentation updated during deployment build 282725b1-2d3b-4eb9-b7b0-e0c498378e98.
10 Years Ago
Documentation updated during deployment build 282725b1-2d3b-4eb9-b7b0-e0c498378e98.
10 Years Ago
Added `ResourceLibrary` project to doc generation.
10 Years Ago
Merge branch 'deploy'
10 Years Ago
Removed `Tutorial` game.
10 Years Ago
Documentation updated during deployment build efca2e0d-6d6b-498a-bf99-3a2aa576507a.