243,463 Commits over 3,898 Days - 2.60cph!
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
Started working on implementing a transformation stack.
Stripping out coui
Added VariableRefrence
AISense debug gizmos now show overlapshere casts.
Sprites now use `Vector2f` for positions rather than `Vector2i`.
Prefixed native calls to prevent accidental usage in the future
finished floating_city court textures, combined all meshes
Fixed NWVars and GlobalVars default value not working
[racer] Now using the new global transformation system to implement a moving camera.
Fixed a few bugs with the new global transformation system.
adjusted drop rates of barrels/crates to be less generous
radtowns will no longer be chock full of stuff upon server load
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
Fixed `TransformElementHeader.Scale` not being set.
Added `Graphics.Translation` and `Graphics.Offset`.
Replaced SceneAsset with AssetStorage (Rust backport)
Rebuilt maps in island-0001
Made terrain map bakes store PNGs instead of Unity assets
OnEnteredVisibility bug (bill)
Network CreateEntity bug
char03TENN15 wip mesh textures and sculpt.
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
Documentation updated during deployment build a9171e3a-681b-4646-a4a4-a014cab16313.
Started documenting the `ResourceLibrary` wrappers, resources now unambiguously are located with single strings rather than an array of path segments.
Protocol++ (network + save)
Merge from bushes-everywhere
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder)
Fixed random scale not being applied to tree meshes that spawn via network
Increased the random scale range on all bushes
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.
Documentation updated during deployment build f623b479-99b8-4c79-a271-642f10deddb9.
Merge branch 'master' into deploy
Removed `ResourceLibrary` from documentation generation.
Finished hiding `ResourceLibrary` from games.
Fixed cave exploit that would allow to get inside a mountain
Added `GameAPI.Resources` class to hide `ResourceLibrary.ResourceVolume`.
Added `GameAPI.ResourceManager` class to wrap `ResourceLibrary.ArchiveLibrary`.
Documentation updated during deployment build 282725b1-2d3b-4eb9-b7b0-e0c498378e98.
Documentation updated during deployment build 282725b1-2d3b-4eb9-b7b0-e0c498378e98.
Added `ResourceLibrary` project to doc generation.
Documentation updated during deployment build efca2e0d-6d6b-498a-bf99-3a2aa576507a.