243,492 Commits over 3,898 Days - 2.60cph!
Fixed web player build errors, console is more rigorously disabled in web player.
New API version for debug builds.
New API version for debug builds.
`RestSharp.dll` in `Assets/Plugins` is now removed during web player builds.
NPCLocomotion now rejects invalid movement goals.
GenericSpawn system for radtowns
Fixed web player builds failing due to a reference to `RestSharp.dll`.
Reduced GC allocations by NPCSteering.
Debug builds now specify API version `b07f10a5-f4f9-466e-81df-a0e6b82a5d05`.
Updated `Unity\DevKit\Assets\Plugins\ICSharpCode.SharpZipLib.dll.meta`.
Fixed incorrect game package location being used when uploading.
Connection status screen, disconnect, retry
Ball list now excludes out of play balls
Applied new dirt coloring to cave prefab
Updated dirt coloring under decor rocks
Protocol++ (network + save)
Merge from radtown-prefabs
Added terrain anchor generator
Fixed TextureToColor yielding incorrect results
Fixed terrain modifier generator ignoring splat edge fade
Updated radtown scenes
Updated radtown prefabs
Pressing submit on login dialog will attempt login. Added close button to upload dialog.
Documentation updated during deployment build b07f10a5-f4f9-466e-81df-a0e6b82a5d05.
Documentation updated during deployment build b07f10a5-f4f9-466e-81df-a0e6b82a5d05.
Tweaked cabinet brightness in `SingleGameTest`.
Fixed Unity sneakily renaming generated .pdb files causing them to be packaged in deployments.
Updated ape controller with volley shots, added events to anims
Basic game upload dialog functionality implemented.
Added dedicated lake noise
Allowed forests to spawn in lower altitude areas
DevKit now remembers if you have an existing Web API session when you upload a game.
Login dialog now reacts intuitively to a failed attempt, implemented pagination to remote game selection when uploading.
Added `String.Pluralize()` and `TimeSpan.ToApproxString()` extension methods.
Added terrain to all rad town prefab scenes
Updated terrain modifier generator for more control
[ultimate_soldier] fixed hitboxes
NPCSteering.Goal is now a struct.
Removed BirdFlock third party, tweaked TOD settings
Merged changes from main.
Server browser sorting, history, joining
Fixed Windows build being completely fucked
Protocol++ (network + save)
Just scene and TOD tweaks
AITarget once again uses a constructor.
Rock fixes, prefabs, tree tweaks.
Converted Option to a struct.
Tried to make AISense more shallow.
improved the 3rd person running w/ rifle animations. They look much more natural now.
Added WIP Ape lose anim (source)