254,388 Commits over 3,990 Days - 2.66cph!

10 Years Ago
merge from main
10 Years Ago
Only calculate the distant sound crossfade on sound init for now
10 Years Ago
Roadsign armor jacket
10 Years Ago
Distant gunshots and explosions round 2
10 Years Ago
build settings
10 Years Ago
Forgot the implementation of the ambience wind intensity check
10 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
10 Years Ago
Fixed bootstrapping taking a very long time on OSX
10 Years Ago
FloraPrefab OnEnable stuff removed, new FloraPrefabs and RockPrefabs now register with ZoneSeasons for their material setup SpawnHandler tick now measured in TOD Hours (using TOD_Time.OnHour) Removed TerrainMeta Awake() logic, Init now called from the parent Zone Added Pine Tree Item + Resource asset Spawn tinkering
10 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
10 Years Ago
Merge from main
10 Years Ago
Added placeholder rain sounds
10 Years Ago
Updated RustNative
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Linked sqlite3 on OSX Added sqlite3.c to build on Windows and Linux
10 Years Ago
Moved frontend items into panel
10 Years Ago
RustNative update
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Export the sqlite functions on Windows
10 Years Ago
Added custom editors for SpawnHandler, GrassSpawn and DecorSpawn (YAY REFRESH BUTANS) Re-worked SpawnPopulation to support spawning ItemSettings assets via their Create() method Added ItemSettings.Create() overload with transform params Added some test spawn assets for trees and berry bushes NRE checks on some delegates in PlayerController
10 Years Ago
Before/SpeedTree*: changed Smoothness/Transmission map to TintMask/Transmission map; added support for masked tinting
10 Years Ago
Merge from main
10 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
10 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
10 Years Ago
Added separate rain and snow getters to the climate class
10 Years Ago
3rd person animations for Howling like a wolf
10 Years Ago
Merge from main
10 Years Ago
Updated RustNative
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
10 Years Ago
re-exported water material
10 Years Ago
re-exported trees with vertex alpha on top
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10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
changed AO intensity to 2, tweaked posterising on water
10 Years Ago
Include cpp files too
10 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
10 Years Ago
resaved unity scene, tweaked char material
10 Years Ago
added shiney new water to swamp scene, blended tops of trees and background trees to fade to skybox colour
10 Years Ago
Make sure all sounds are controllable by volume controls
10 Years Ago
Added selection anims
10 Years Ago
10 Years Ago
Fixed wolves dropping multiple skulls
10 Years Ago
Fixed furnaces and campfires sometimes pretending to be on after server restart
10 Years Ago
Fixed boltrifle ironsights
10 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit