243,480 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Sleeping bag rename dialog/menu/rpcs Sleeping bag timer
10 Years Ago
merge from main
10 Years Ago
updated radtowns to use new loot system
zon
10 Years Ago
Fixed AI danger steering.
10 Years Ago
First pass at a more centralized sound system Move rock sounds to new system
zon
10 Years Ago
ContextMap no longer produces NaN when given a vertical Vector.
10 Years Ago
fixed bug with the footsteps not playing when moving diagonally.
10 Years Ago
Human Unit scale tweaks
10 Years Ago
Updated ape controller with volley anims, removed extra space from the clip names!
10 Years Ago
Spawn bright clutter rocks around bright decor rocks
10 Years Ago
genericspawn save/load
zon
10 Years Ago
Decision.State now works with AITarget.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Removed unsafe keyword from noise fallback
10 Years Ago
Added more details to the managed noise fallback exception
10 Years Ago
Improved native noise failure detection Added safemode argument (boolean)
10 Years Ago
Giant satellite LODs
10 Years Ago
added an animations for the player bandaging his arm (1st and 3rd person)
10 Years Ago
Fixed bug with DropToGroundLookAt Added LootContainer Refactored code for radial spawners
10 Years Ago
Updated WIP Ape lose anim (source)
10 Years Ago
Added volley_stand .meta
10 Years Ago
Added volley body .meta
10 Years Ago
Added Ape forehand & backhand volley anims
10 Years Ago
Death screen Multiple sleeping bag spawn buttons Sleeping bag timers Sleeping bag names Life stories boilerplate
10 Years Ago
Started writing a resource registering tutorial.
10 Years Ago
Got a good majority of the major networking code done.
zon
10 Years Ago
Fixed CC failure.
zon
10 Years Ago
Reduced AIHandler time out.
10 Years Ago
added cuts to main court to have metal segments, textured main court surface
10 Years Ago
- Plastic is my friend.
10 Years Ago
- Moved Unit Color Palette files into their respective Unit folders - Fixed PlayerUnitControls / Unit selection/hover issues - Tweaked Player a bit, now spawns in a sensible position and checks distance to ground before jumping to the player's tribe - Added RenderSettings.fogLevel to Biome.Season settings - Renamed IMouseInteractible to IMouseInteractable - Renamed "button_clicked" to "on_click" in IMouseInteractable - Tweak all UnitAsset scale variations - Some Unit cleanup - Renamed ActivityManager -> ActivityLogger - Tweaked SceneSaveHook to avoid Test scenes being dopped into Build Settings or game_scenes.txt
zon
10 Years Ago
Ops, increased AISense distance interval a bit.
10 Years Ago
Updated UnityEngine.UI.dll path for Unity 4.6.1
zon
10 Years Ago
Merged AI GC clean up.
zon
10 Years Ago
Corrected NPCSteering profiler label.
10 Years Ago
Final fix for web builds?
10 Years Ago
checking in shotgun with material and textures
10 Years Ago
Fixed error when building for Unity 4.
zon
10 Years Ago
Fixed AI targeting.
10 Years Ago
merge from main
10 Years Ago
Fixed web player build errors, console is more rigorously disabled in web player.
10 Years Ago
New API version for debug builds.
10 Years Ago
New API version for debug builds.
10 Years Ago
`RestSharp.dll` in `Assets/Plugins` is now removed during web player builds.
zon
10 Years Ago
NPCLocomotion now rejects invalid movement goals.
10 Years Ago
GenericSpawn system for radtowns
10 Years Ago
Fixed web player builds failing due to a reference to `RestSharp.dll`.
zon
10 Years Ago
Reduced GC allocations by NPCSteering.
10 Years Ago
Debug builds now specify API version `b07f10a5-f4f9-466e-81df-a0e6b82a5d05`.
10 Years Ago
Updated `Unity\DevKit\Assets\Plugins\ICSharpCode.SharpZipLib.dll.meta`.